End Combat
End Combat
Signal that you wish to leave combat with the Training Dummy.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16140932723549377420 |
Combat log ID: | 4196741393940480 |
FQN: | abl. |
Star Wars name: | End Combat |
Other languages: | Kampf beenden Terminer le combat |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Ability activation
- [hidden] [0s] [not displayed]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 1 Tags: tag. abl. utility. leave_ combat Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
- Set Area Restricted
- Is Area Restricted = (bool) true
Global ID: 16141022457367993279 FQN: abl. stronghold. rishi_ pirate. training_ room. combat_ end/4/1 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
smuggler. , dependent on calling effectsurrender
- 2
- When effect is applied
Override target to:
- Companion
- Master = (int) 2
Only when the following conditions are met:
- If TARGET has at least 0 of any effects from Passive
Passive
Commands your companion to stop fighting and follow you.
FQN: abl.companion.follow
Perform the following actions:
- Enter Combat
- 3
- When effect is applied
Override target to:
- Caster
- Companion
- Master = (int) 3
Perform the following actions:
- Exit Combat
- 4
- Just before this effect is removed
Perform the following actions:
- Dispel all effects from tags tag.abl.utility.leave_combat