Eternal Championship Revolster
Eternal Championship Revolster
Attributes
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | None |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16140948232397062443 |
Combat log ID: | 4337573371576320 |
FQN: | abl. |
Star Wars name: | Eternal Championship Revolster |
Other languages: | Ewige Meisterschaft-Stütze Renforcement (Championnat éternel) |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: passive On death: Effect persists Tick rate: 3s # occurrences: 1 Tags: tag. abl. utility. level_ sync Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - If difficulty is set to 16-man
Global ID: 16141126509868559609 FQN: abl. flashpoint. level_ sync. eternal_ championship/12/1 - Set Area Restricted
- 1
- When effect is applied
Only when the following conditions are met:
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 5
- Target Level = (int) 70
Perform the following actions:
- Bolster the TARGET to level 65, item rating 242 and armor weapon rating 242
- Add effect #3 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
- <
- Is Discipline
- Negated = (bool) true
- Actor = (int) 3
- Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 3
- Target Level = (int) 65
- Is Discipline
Perform the following actions:
- Reverse Bolster
- Shifted Level = (int) 65
- Item Rating = (int) 800 - Execute ability Veteran's Edge from TARGET to TARGET
Veteran's Edge
FQN: abl.player.level_lock.dynamic_power_scale
- Add effect #5 to TARGET from CASTER
- 3
- When effect is applied
Only when the following conditions are met:
- <
- Is Discipline
- Negated = (bool) false
- Actor = (int) 3
- Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 3
- Target Level = (int) 65
- Is Discipline
Perform the following actions:
- Reverse Bolster
- Shifted Level = (int) 65
- Item Rating = (int) 801 - Execute ability Veteran's Edge from TARGET to TARGET
Veteran's Edge
FQN: abl.player.level_lock.dynamic_power_scale
- Add effect #5 to TARGET from CASTER
- [hidden] [does not expire]
Effect #2Slot: Buff Duration: passive On death: Effect persists Tick rate: 3s # occurrences: 1 Tags: tag. abl. utility. level_ sync Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - If difficulty is set to 8-man SM
Global ID: 16141127609380187660 FQN: abl. flashpoint. level_ sync. eternal_ championship/12/2 - Set Area Restricted
- 1
- When effect is applied
Only when the following conditions are met:
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 5
- Target Level = (int) 65
Perform the following actions:
- Bolster the TARGET to level 65, item rating 242 and armor weapon rating 242
- Add effect #3 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
- <
- Is Discipline
- Negated = (bool) true
- Actor = (int) 3
- Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 3
- Target Level = (int) 65
- Is Discipline
Perform the following actions:
- Reverse Bolster
- Shifted Level = (int) 65
- Item Rating = (int) 800 - Execute ability Veteran's Edge from TARGET to TARGET
Veteran's Edge
FQN: abl.player.level_lock.dynamic_power_scale
- Add effect #5 to TARGET from CASTER
- 3
- When effect is applied
Only when the following conditions are met:
- <
- Is Discipline
- Negated = (bool) false
- Actor = (int) 3
- Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 3
- Target Level = (int) 65
- Is Discipline
Perform the following actions:
- Reverse Bolster
- Shifted Level = (int) 65
- Item Rating = (int) 801 - Execute ability Veteran's Edge from TARGET to TARGET
Veteran's Edge
FQN: abl.player.level_lock.dynamic_power_scale
- Add effect #5 to TARGET from CASTER
- [does not expire]
Bolstered
Your equipments power has been bolstered.Slot: Buff Duration: passive On death: Effect persists Tick rate: 3s # occurrences: 1 Tags: tag. abl. utility. level_ sync Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141128708891811923 Combat log ID: 4337573371576608 FQN: abl. flashpoint. level_ sync. eternal_ championship/12/3 - Set Area Restricted
- 1
- When effect is applied
Perform the following actions:
- Heal the TARGET for 1*BonusHeal + (100% of its HP), causing no threat
- [does not expire]
Level Lock
You have been level locked.Slot: Buff Duration: passive On death: Effect persists Tick rate: 3s # occurrences: 1 Tags: tag. abl. utility. level_ sync Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141129808403440102 Combat log ID: 4337573371576612 FQN: abl. flashpoint. level_ sync. eternal_ championship/12/4 - Set Area Restricted
- [does not expire]
Beginner's Luck
Increases the frequency at which you may be resurrected in combat to once every 30 seconds.Slot: Buff Duration: passive On death: Effect persists # occurrences: 1 Tags: tag. abl. bolster. being_ bolstered Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If difficulty is any of 8-man SM, 16-man SM, 16-man VM
- If TARGET does not have any effect from the ability Bolster
Bolster
Your base stats, gear stats, effective Discipline Path skills, ability ranks, dps, armor and combat level have all been increased for this Warzone match.
FQN: abl.pvp.warzone.bolster
Global ID: 16141130907915068213 Combat log ID: 4337573371576616 FQN: abl. flashpoint. level_ sync. eternal_ championship/12/5 - Set Area Restricted
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Effect Duration for effects from tag tag.
abl. , coefficient = 0debuff. recently_ battle_ ressed - Modify meta stat Cooldown Time for ability Resuscitation Probe, percent of base = -0.9 | 0 | 0
Resuscitation Probe
Summons a droid that revives an incapacitated ally. This ability is usable while in combat.
FQN: abl.agent.resuscitation_probe
- Modify meta stat Cooldown Time for ability Onboard AED, percent of base = -0.9 | 0 | 0
Onboard AED
Shocks and revives an incapacitated ally. This ability is usable while in combat.
FQN: abl.bounty_hunter.onboard_aed
- Modify meta stat Cooldown Time for ability Revival, percent of base = -0.9 | 0 | 0
Revival
Revives an incapacitated ally. This ability is usable while in combat.
FQN: abl.jedi_consular.revive
- Modify meta stat Cooldown Time for ability Reanimation, percent of base = -0.9 | 0 | 0
Reanimation
Revives an incapacitated ally. This ability is usable while in combat.
FQN: abl.sith_inquisitor.reanimation
- Modify meta stat Cooldown Time for ability Heartrigger Patch, percent of base = -0.9 | 0 | 0
Heartrigger Patch
Shocks and revives an incapacitated ally. This ability is usable while in combat.
FQN: abl.smuggler.heartrigger_patch
- Modify meta stat Cooldown Time for ability Emergency Medical Probe, percent of base = -0.9 | 0 | 0
Emergency Medical Probe
Summons a droid that revives an incapacitated ally. This ability is usable while in combat.
FQN: abl.trooper.emergency_medical_probe
- [hidden] [does not expire]
Multiplicative Damage Channel SimulatorSlot: Buff Duration: passive On death: Effect is removed # occurrences: 0 Initializers: - Set type to Positive, cannot toggle off
Conditions: - If difficulty is set to 8-man SM
Global ID: 16141132007426696568 Combat log ID: 4337573371576665 FQN: abl. flashpoint. level_ sync. eternal_ championship/12/6