1. Abilities
  2. flashpoint
  3. elom
  4. bosses
  5. boss3
  6. malgus
  7. void_zone

Eviscerating Force

Eviscerating Force

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Eviscerating Force
2
Eviscerating Force
3
Eviscerating Force
4
Eviscerating Force
  • [hidden] [does not expire]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
  • [hidden] [does not expire]
    Effect #2

  • 1
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 10m

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 5.78m to melee distance of TARGET
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    Effect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Story Mode

    Perform the following actions:

    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0.0625
      - Standard Health Percent Min = (float) 0.0625
    • Play appearance epp.flashpoint.elom.bosses.boss3.void_zone_impact, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1375
      - Standard Health Percent Min = (float) 0.1375
    • Play appearance epp.flashpoint.elom.bosses.boss3.void_zone_impact, dependent on calling effect
  • [hidden] [does not expire]
    Effect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.elom.bosses.boss3.void_zone_spawn_in