Expansive Versatile Stim
Expansive Versatile Stim
Increases Mastery and Power for 60 minutes based on your level. Only one stimpack can be active at a time. This effect persists through defeat.
Level 1-9: Mastery by 28 and Power by 11
Level 10-19: Mastery by 42 and Power by 17
Level 20-29: Mastery by 60 and Power by 27
Level 30-39: Mastery by 84 and Power by 34
Level 40-49: Mastery by 104 and Power by 43
Level 50-59: Mastery by 154 and Power by 63
Level 60-64: Mastery by 188 and Power by 77
Level 65-69: Mastery by 207 and Power by 85
Level 70-74: Mastery by 228 and Power by 94
Level 75: Mastery by 251 and Power by 104
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 6.2.0 |
Global ID: | 16141067198575708665 |
Combat log ID: | 4433995387371520 |
FQN: | abl. |
Star Wars name: | Expansive Versatile Stim |
Other languages: | Umfassender vielseitiger Stim Stim versatile étendu |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [3600s]
Expansive Versatile Stim
Mastery and Power increased.Slot: Buff Duration: 60m 0s On death: Effect persists # occurrences: 1 Tags: tag. abl. itm. stimpacks Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 60m 0s
- Max Duration = (time) 60m 0s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. itm. stimpacks
- Max Stack Count = (int) 1
Global ID: 16141095220123451604 FQN: abl. itm. potion. biochem. stimpack. mastery. premium. grade0/5/1 - Set Duration
- 2
- When effect is applied
Only when the following conditions are met:
- <
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 5
- Target Level = (int) 74
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 6
- Target Level = (int) 70
- Is Level
Perform the following actions:
- 3
- When effect is applied
Only when the following conditions are met:
- <
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 5
- Target Level = (int) 69
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 6
- Target Level = (int) 65
- Is Level
Perform the following actions:
- 4
- When effect is applied
Only when the following conditions are met:
- <
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 5
- Target Level = (int) 64
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 6
- Target Level = (int) 60
- Is Level
Perform the following actions:
- 5
- When effect is applied
Only when the following conditions are met:
- <
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 5
- Target Level = (int) 59
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 6
- Target Level = (int) 50
- Is Level
Perform the following actions:
- 6
- When effect is applied
Only when the following conditions are met:
- <
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 5
- Target Level = (int) 49
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 6
- Target Level = (int) 40
- Is Level
Perform the following actions:
- 7
- When effect is applied
Only when the following conditions are met:
- <
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 5
- Target Level = (int) 39
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 6
- Target Level = (int) 30
- Is Level
Perform the following actions:
- 8
- When effect is applied
Only when the following conditions are met:
- <
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 5
- Target Level = (int) 29
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 6
- Target Level = (int) 20
- Is Level
Perform the following actions:
- 9
- When effect is applied
Only when the following conditions are met:
- <
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 5
- Target Level = (int) 19
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 6
- Target Level = (int) 10
- Is Level
Perform the following actions:
- 10
- When effect is applied
Only when the following conditions are met:
- <
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 5
- Target Level = (int) 9
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 6
- Target Level = (int) 1
- Is Level
Perform the following actions:
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141091921588571085 FQN: abl. itm. potion. biochem. stimpack. mastery. premium. grade0/5/2 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
itm. potion. stimpac. stim_injection