Stim versatile étendu
Stim versatile étendu
Augmente la maîtrise et la puissance pendant 60 minutes en fonction de votre niveau. Un seul stimpack peut être actif à la fois. Cet effet persiste, même en cas de défaite.
Niveau 1 à 9 : maîtrise +28 et puissance +11
Niveau 10 à 19 : maîtrise +42 et puissance +17
Niveau 20 à 29 : maîtrise +60 et puissance +27
Niveau 30 à 39 : maîtrise +84 et puissance +34
Niveau 40 à 49 : maîtrise +104 et puissance +43
Niveau 50-59 : maîtrise +154 et puissance +63
Niveau 60 à 64 : maîtrise +188 et puissance +77
Niveau 65 à 69 : maîtrise +207 et puissance +85
Niveau 70 à 74 : maîtrise +228 et puissance +94
Niveau 75 : maîtrise +251 et puissance +104
Attributs
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Métadonnées
Contained since: | Mise à jour 6.2.0 |
Global ID: | 16141067198575708665 |
Combat log ID: | 4433995387371520 |
FQN: | abl. |
Star Wars name: | Stim versatile étendu |
Autres langues: | Expansive Versatile Stim Umfassender vielseitiger Stim |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [3600s]
Stim versatile étendu
Maîtrise et puissance accrues.Slot: Buff Duration: 60m 0s On death: Effect persists # occurrences: 1 Tags: tag. abl. itm. stimpacks Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 60m 0s
- Max Duration = (time) 60m 0s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. itm. stimpacks
- Max Stack Count = (int) 1
Global ID: 16141095220123451604 FQN: abl. itm. potion. biochem. stimpack. mastery. premium. grade0/5/1 - Set Duration
- 1
- When effect is applied
Only when the following conditions are met:
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 6
- Target Level = (int) 75
Perform the following actions:
- 2
- When effect is applied
Only when the following conditions are met:
- <
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 5
- Target Level = (int) 74
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 6
- Target Level = (int) 70
- Is Level
Perform the following actions:
- 3
- When effect is applied
Only when the following conditions are met:
- <
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 5
- Target Level = (int) 69
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 6
- Target Level = (int) 65
- Is Level
Perform the following actions:
- 4
- When effect is applied
Only when the following conditions are met:
- <
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 5
- Target Level = (int) 64
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 6
- Target Level = (int) 60
- Is Level
Perform the following actions:
- 5
- When effect is applied
Only when the following conditions are met:
- <
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 5
- Target Level = (int) 59
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 6
- Target Level = (int) 50
- Is Level
Perform the following actions:
- 6
- When effect is applied
Only when the following conditions are met:
- <
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 5
- Target Level = (int) 49
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 6
- Target Level = (int) 40
- Is Level
Perform the following actions:
- 7
- When effect is applied
Only when the following conditions are met:
- <
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 5
- Target Level = (int) 39
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 6
- Target Level = (int) 30
- Is Level
Perform the following actions:
- 8
- When effect is applied
Only when the following conditions are met:
- <
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 5
- Target Level = (int) 29
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 6
- Target Level = (int) 20
- Is Level
Perform the following actions:
- 9
- When effect is applied
Only when the following conditions are met:
- <
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 5
- Target Level = (int) 19
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 6
- Target Level = (int) 10
- Is Level
Perform the following actions:
- 10
- When effect is applied
Only when the following conditions are met:
- <
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 5
- Target Level = (int) 9
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 6
- Target Level = (int) 1
- Is Level
Perform the following actions:
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141091921588571085 FQN: abl. itm. potion. biochem. stimpack. mastery. premium. grade0/5/2 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
itm. potion. stimpac. stim_injection