1. Pouvoirs
  2. itm
  3. potion
  4. biochem
  5. stimpack
  6. mastery
  7. premium
  8. grade0

Stim versatile étendu

lessergreenstimpack

Stim versatile étendu

Augmente la maîtrise et la puissance pendant 60 minutes en fonction de votre niveau. Un seul stimpack peut être actif à la fois. Cet effet persiste, même en cas de défaite.

Niveau 1 à 9 : maîtrise +28 et puissance +11
Niveau 10 à 19 : maîtrise +42 et puissance +17
Niveau 20 à 29 : maîtrise +60 et puissance +27
Niveau 30 à 39 : maîtrise +84 et puissance +34
Niveau 40 à 49 : maîtrise +104 et puissance +43
Niveau 50-59 : maîtrise +154 et puissance +63
Niveau 60 à 64 : maîtrise +188 et puissance +77
Niveau 65 à 69 : maîtrise +207 et puissance +85
Niveau 70 à 74 : maîtrise +228 et puissance +94
Niveau 75 : maîtrise +251 et puissance +104

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
lessergreenstimpackStim versatile étendu – Maîtrise et puissance accrues.
2
lessergreenstimpack
Stim versatile étendu
  • [3600s]
    lessergreenstimpackStim versatile étendu
    Maîtrise et puissance accrues.

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • Is Level
        - Negated = (bool) false
        - Actor = (int) 3
        - Comparison = (int) 6
        - Target Level = (int) 75

    Perform the following actions:

    • Modify stat Maîtrise, increase by 251
    • Modify stat Puissance, increase by 104
    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 74
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 70
        >

    Perform the following actions:

    • Modify stat Maîtrise, increase by 228
    • Modify stat Puissance, increase by 94
    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 69
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 65
        >

    Perform the following actions:

    • Modify stat Maîtrise, increase by 207
    • Modify stat Puissance, increase by 85
    • Add effect #2 to TARGET from CASTER
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 64
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 60
        >

    Perform the following actions:

    • Modify stat Maîtrise, increase by 188
    • Modify stat Puissance, increase by 77
    • Add effect #2 to TARGET from CASTER
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 59
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 50
        >

    Perform the following actions:

    • Modify stat Maîtrise, increase by 154
    • Modify stat Puissance, increase by 63
    • Add effect #2 to TARGET from CASTER
  • 6
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 49
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 40
        >

    Perform the following actions:

    • Modify stat Maîtrise, increase by 104
    • Modify stat Puissance, increase by 43
    • Add effect #2 to TARGET from CASTER
  • 7
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 39
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 30
        >

    Perform the following actions:

    • Modify stat Maîtrise, increase by 84
    • Modify stat Puissance, increase by 34
    • Add effect #2 to TARGET from CASTER
  • 8
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 29
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 20
        >

    Perform the following actions:

    • Modify stat Maîtrise, increase by 60
    • Modify stat Puissance, increase by 27
    • Add effect #2 to TARGET from CASTER
  • 9
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 19
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 10
        >

    Perform the following actions:

    • Modify stat Maîtrise, increase by 42
    • Modify stat Puissance, increase by 17
    • Add effect #2 to TARGET from CASTER
  • 10
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 9
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 1
        >

    Perform the following actions:

    • Modify stat Maîtrise, increase by 28
    • Modify stat Puissance, increase by 11
    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    lessergreenstimpackEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.itm.potion.stimpac.stim_injection