1. Abilities
  2. itm
  3. potion
  4. login_rewards
  5. stimpack
  6. mastery
  7. expansive

Expansive Versatile Stim

lessergreenstimpack

Expansive Versatile Stim

Increases Mastery and Power for 60 minutes based on your level. Only one stimpack can be active at a time. This effect persists through defeat.

Level 1-9: Mastery by 28 and Power by 11
Level 10-19: Mastery by 42 and Power by 17
Level 20-29: Mastery by 60 and Power by 27
Level 30-39: Mastery by 84 and Power by 34
Level 40-49: Mastery by 104 and Power by 43
Level 50-59: Mastery by 154 and Power by 63
Level 60-64: Mastery by 188 and Power by 77
Level 65-69: Mastery by 207 and Power by 85
Level 70-74: Mastery by 228 and Power by 94
Level 75+: Mastery by 251 and Power by 104

Attributes

Conditions

Metadata

Users

Triggered by using an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
lessergreenstimpack
Expansive Versatile Stim
2
lessergreenstimpackExpansive Versatile Stim – Mastery and Power increased.
3
lessergreenstimpackExpansive Versatile Stim – Mastery and Power increased.
4
lessergreenstimpackExpansive Versatile Stim – Mastery and Power increased.
5
lessergreenstimpackExpansive Versatile Stim – Mastery and Power increased.
6
lessergreenstimpackExpansive Versatile Stim – Mastery and Power increased.
7
lessergreenstimpackExpansive Versatile Stim – Mastery and Power increased.
8
lessergreenstimpackExpansive Versatile Stim – Mastery and Power increased.
9
lessergreenstimpackExpansive Versatile Stim – Mastery and Power increased.
10
lessergreenstimpackExpansive Versatile Stim – Mastery and Power increased.
11
lessergreenstimpackExpansive Versatile Stim – Mastery and Power increased.
  • [0s] [not displayed]
    lessergreenstimpackEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • Is Level
        - Negated = (bool) false
        - Actor = (int) 3
        - Comparison = (int) 6
        - Target Level = (int) 75

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 74
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 70
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 69
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 65
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 64
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 60
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 59
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 50
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 6
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 49
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 40
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 7
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 39
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 30
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • 8
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 29
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 20
        >

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • 9
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 19
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 10
        >

    Perform the following actions:

    • Add effect #10 to TARGET from CASTER
  • 10
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 9
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 1
        >

    Perform the following actions:

    • Add effect #11 to TARGET from CASTER
  • 11
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.itm.potion.stimpac.stim_injection
  • [3600s]
    lessergreenstimpackExpansive Versatile Stim
    Mastery and Power increased.

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify stat Mastery, increase by 251
    • Modify stat Power, increase by 104
  • [3600s]
    lessergreenstimpackExpansive Versatile Stim
    Mastery and Power increased.

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify stat Mastery, increase by 228
    • Modify stat Power, increase by 94
  • [3600s]
    lessergreenstimpackExpansive Versatile Stim
    Mastery and Power increased.

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify stat Mastery, increase by 207
    • Modify stat Power, increase by 85
  • [3600s]
    lessergreenstimpackExpansive Versatile Stim
    Mastery and Power increased.

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify stat Mastery, increase by 188
    • Modify stat Power, increase by 77
  • [3600s]
    lessergreenstimpackExpansive Versatile Stim
    Mastery and Power increased.

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify stat Mastery, increase by 154
    • Modify stat Power, increase by 63
  • [3600s]
    lessergreenstimpackExpansive Versatile Stim
    Mastery and Power increased.

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify stat Mastery, increase by 104
    • Modify stat Power, increase by 43
  • [3600s]
    lessergreenstimpackExpansive Versatile Stim
    Mastery and Power increased.

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify stat Mastery, increase by 84
    • Modify stat Power, increase by 34
  • [3600s]
    lessergreenstimpackExpansive Versatile Stim
    Mastery and Power increased.

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify stat Mastery, increase by 60
    • Modify stat Power, increase by 27
  • [3600s]
    lessergreenstimpackExpansive Versatile Stim
    Mastery and Power increased.

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify stat Mastery, increase by 42
    • Modify stat Power, increase by 17
  • [3600s]
    lessergreenstimpackExpansive Versatile Stim
    Mastery and Power increased.

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify stat Mastery, increase by 28
    • Modify stat Power, increase by 11