1. Pouvoirs
  2. itm
  3. potion
  4. login_rewards
  5. stimpack
  6. mastery
  7. expansive

Stim versatile étendu

lessergreenstimpack

Stim versatile étendu

Augmente la maîtrise et la puissance pendant 60 minutes en fonction de votre niveau. Un seul stimpack peut être actif à la fois. Cet effet persiste, même en cas de défaite.

Niveau 1 à 9 : maîtrise +28 et puissance +11
Niveau 10 à 19 : maîtrise +42 et puissance +17
Niveau 20 à 29 : maîtrise +60 et puissance +27
Niveau 30 à 39 : maîtrise +84 et puissance +34
Niveau 40 à 49 : maîtrise +104 et puissance +43
Niveau 50-59 : maîtrise +154 et puissance +63
Niveau 60 à 64 : maîtrise +188 et puissance +77
Niveau 65 à 69 : maîtrise +207 et puissance +85
Niveau 70 à 74 : maîtrise +228 et puissance +94
Niveau 75+ : maîtrise +251 et puissance +104

Attributs

Conditions

Métadonnées

Users

Triggered by using an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
lessergreenstimpack
Stim versatile étendu
2
lessergreenstimpackStim versatile étendu – Maîtrise et puissance accrues.
3
lessergreenstimpackStim versatile étendu – Maîtrise et puissance accrues.
4
lessergreenstimpackStim versatile étendu – Maîtrise et puissance accrues.
5
lessergreenstimpackStim versatile étendu – Maîtrise et puissance accrues.
6
lessergreenstimpackStim versatile étendu – Maîtrise et puissance accrues.
7
lessergreenstimpackStim versatile étendu – Maîtrise et puissance accrues.
8
lessergreenstimpackStim versatile étendu – Maîtrise et puissance accrues.
9
lessergreenstimpackStim versatile étendu – Maîtrise et puissance accrues.
10
lessergreenstimpackStim versatile étendu – Maîtrise et puissance accrues.
11
lessergreenstimpackStim versatile étendu – Maîtrise et puissance accrues.
  • [0s] [not displayed]
    lessergreenstimpackEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • Is Level
        - Negated = (bool) false
        - Actor = (int) 3
        - Comparison = (int) 6
        - Target Level = (int) 75

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 74
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 70
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 69
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 65
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 64
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 60
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 59
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 50
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 6
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 49
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 40
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 7
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 39
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 30
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • 8
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 29
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 20
        >

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • 9
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 19
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 10
        >

    Perform the following actions:

    • Add effect #10 to TARGET from CASTER
  • 10
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 9
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 1
        >

    Perform the following actions:

    • Add effect #11 to TARGET from CASTER
  • 11
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.itm.potion.stimpac.stim_injection
  • [3600s]
    lessergreenstimpackStim versatile étendu
    Maîtrise et puissance accrues.

  • 1
    • When effect is applied

    Perform the following actions:

  • [3600s]
    lessergreenstimpackStim versatile étendu
    Maîtrise et puissance accrues.

  • 1
    • When effect is applied

    Perform the following actions:

  • [3600s]
    lessergreenstimpackStim versatile étendu
    Maîtrise et puissance accrues.

  • 1
    • When effect is applied

    Perform the following actions:

  • [3600s]
    lessergreenstimpackStim versatile étendu
    Maîtrise et puissance accrues.

  • 1
    • When effect is applied

    Perform the following actions:

  • [3600s]
    lessergreenstimpackStim versatile étendu
    Maîtrise et puissance accrues.

  • 1
    • When effect is applied

    Perform the following actions:

  • [3600s]
    lessergreenstimpackStim versatile étendu
    Maîtrise et puissance accrues.

  • 1
    • When effect is applied

    Perform the following actions:

  • [3600s]
    lessergreenstimpackStim versatile étendu
    Maîtrise et puissance accrues.

  • 1
    • When effect is applied

    Perform the following actions:

  • [3600s]
    lessergreenstimpackStim versatile étendu
    Maîtrise et puissance accrues.

  • 1
    • When effect is applied

    Perform the following actions:

  • [3600s]
    lessergreenstimpackStim versatile étendu
    Maîtrise et puissance accrues.

  • 1
    • When effect is applied

    Perform the following actions:

  • [3600s]
    lessergreenstimpackStim versatile étendu
    Maîtrise et puissance accrues.

  • 1
    • When effect is applied

    Perform the following actions: