1. Abilities
  2. creature
  3. gonk_droid
  4. giant
  5. prototype_attack

Experimental Prototype Attack!

lightningstorm

Experimental Prototype Attack!

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.creature.boss.quesh.superboss_gonk

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
lightningstorm
Experimental Prototype Attack!
2
lightningstorm
Experimental Prototype Attack!
  • [hidden] [does not expire]
    lightningstormEffect #1

  • 1
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.creature.gonk_droid.giant.prototype_attack.prototype_explosion, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0.3s]
    lightningstormEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.creature.gonk_droid.giant.thermal_charge.explosion, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 10m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 5
      - Standard Health Percent Min = (float) 4.75
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect expires

    Perform the following actions:

    • Instantly kill the TARGET