1. Abilities
  2. operation
  3. iokath
  4. boss
  5. scyva
  6. adds
  7. explosive_swarm_droid
  8. explode

Explosion

Explosion

Attributes

Conditions

Metadata

Used by

Used by
  • Class 16141045100412287816

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Explosion
2
Explosion
3
Explosion
  • [0s] [not displayed]
    Effect #1

    • On Apply
    • [target override]

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [hidden] [1s]
    Effect #2

    • On Apply

    Perform the following actions:

    • Play appearance epp . operation . iokath . trash . stealth_mine . stealth_mine_explosion_instant, dependent on calling effect
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is a player
        AND
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [0s] [not displayed]
    Explosion

    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to Story Mode

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 9
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.3
      - Standard Health Percent Min = (float) 0.3
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Play appearance epp . operation . iokath . trash . plasma_droid . plasma_droid_vindictive_overcharge_impact, dependent on calling effect
    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to Hard or Nightmare Mode

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 9
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.5
      - Standard Health Percent Min = (float) 0.5
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Play appearance epp . operation . iokath . trash . plasma_droid . plasma_droid_vindictive_overcharge_impact, dependent on calling effect