1. Abilities
  2. operation
  3. ilum_lair
  4. boss
  5. fleshdroid
  6. story_add
  7. explosive_finality

Explosive Finality

demolition

Explosive Finality

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
demolition
Explosive Finality
2
demolition
Explosive Finality
3
demolition
Explosive Finality
  • [hidden] [does not expire]
    demolitionEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(1, 2, 3, 4)
      - Damage Channel List = Int(1)
  • 2
    • When channel ended

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 15m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When channel ended

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 4
    • When channel ended

    Override target to:

    • Caster

    Perform the following actions:

    • Instantly kill the TARGET
    • Play appearance epp.operation.ilum_lair.boss.fleshdroid.adds.story_add.explosive_finality.explosion_fx, dependent on calling effect
  • [hidden] [0s] [not displayed]
    demolitionEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.25
      - Standard Health Percent Min = (float) 0.25
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Execute ability

      Digestive Enzyme Application

      FQN: abl.​operation.​ilum_lair.​boss.​fleshdroid.​digestive_enzyme

      Digestive Enzyme Application
      from TARGET to TARGET