1. Abilities
  2. dynamic_events
  3. dantooine
  4. achievement
  5. well_fall_exhaustion

Fall Damage

Fall Damage

Used from the falling death exhaustion zone to revive at the nearest med center.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Fall Damage
2
Fall Damage
3
Fall Damage
4
Fall Damage
5
Fall Damage
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Passes Conditional
          - Negated = (bool) true
          - Actor = (int) 3
          - Conditional = (int) 16141158573562507828
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [5s]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook fadeToBlack
    • Play appearance epp.player.falling_sfx_and_camera_shake, dependent on calling effect
  • 2
    • When effect ticks the 2nd time

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Instantly kill the TARGET
  • 3
    • When effect ticks the 3rd time

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [hidden] [5s]
    Effect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.player.falling_sfx_and_camera_shake, dependent on calling effect
    • Execute hydra hook fall_well
    • Custom system_debug, #2 = effect 5 well fall
  • [0s] [not displayed]
    Effect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Instantly kill the TARGET