1. Abilities
  2. operation
  3. oricon
  4. palace
  5. boss
  6. dread_council
  7. brontes
  8. flurry_burn_rail_and_throw

Fire and Forget

backflips

Fire and Forget

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.operation.oricon.palace.boss.dread_master_council.dread_master_brontes

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
backflips
Fire and Forget
2
backflipsFire and Forget – Unable to act.
3
backflips
Fire and Forget
4
backflips
Fire and Forget
5
backflips
Forget
  • [hidden] [2s]
    backflipsEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.oricon.fortress.boss.dread_master_brontes.flurry_burn_rail_lift, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect ticks the 2nd time

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect ticks the 5th time

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • [2s]
    backflipsFire and Forget
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.oricon.fortress.boss.dread_master_brontes.flurry_burn_rail_stun, dependent on calling effect
    • Stun the TARGET
  • [hidden] [1.6s]
    backflipsEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.oricon.palace.boss.dread_council.flurry_burn_rail_fire, dependent on calling effect
  • 2
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 2
      - Flurry Blows Max = (int) 2
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.04151
      - Standard Health Percent Min = (float) 0.04151
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • [hidden] [1s]
    backflipsEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 4, 30° pitch, 0° yaw
  • [hidden] [0s] [not displayed]
    backflips [HIDDEN]Forget

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -0.99
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0