1. Abilities
  2. qtr
  3. 1x6
  4. raid
  5. darvannis
  6. enemy
  7. boss
  8. reek
  9. hazard_add
  10. hazard_fire

Fire Trap

Fire Trap

Attributes

Conditions

Metadata

Used by

Used by
  • Class 16141087321726869321

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Fire Trap
2
Fire Trap
3
Fire Trap
  • [0s] [not displayed]
    Effect #1

    • On Apply

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Add effect #3 to TARGET from TARGET
  • [hidden] [3600s]
    Fire Trap

    • On Apply

    Perform the following actions:

    • Play appearance epp . qtr . 1x6 . raid . darvannis . boss . reek . hazard . hazard_ground_loop
    • When effect is applied
    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is a player
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
  • [hidden] [3600s]
    Effect #3

    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Play appearance epp . qtr . 1x6 . raid . darvannis . boss . reek . hazard . hazard_fire
    • On Apply

    Perform the following actions:

    • Play appearance epp . qtr . 1x6 . raid . darvannis . boss . reek . hazard . hazard_ground_loop