1. Abilities
  2. exp
  3. seasons
  4. 01_dailies
  5. the_arena
  6. round_06
  7. boss_brawler
  8. flurry

Fists Made for Punching

blaster_generic

Fists Made for Punching

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
blaster_generic
Fists Made for Punching
2
30
abl_si_as_hand_darknessBrawler Combo – Brawler is building a combo which allows him to use a strong attack. Keeping away from the Brawler will reduce the number of combo points.
  • [0s] [not displayed]
    blaster_genericEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If a random chance of 70% is met

    Perform the following actions:

    • Play appearance epp.exp.seasons.01_dailies.the_arena.round_06.boss.flurry
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 2
      - Flurry Blows Max = (int) 2
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.01_dailies.the_arena.round_06.boss.flurry_2
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 2
      - Flurry Blows Max = (int) 2
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [does not expire]
    abl_si_as_hand_darknessBrawler Combo
    Brawler is building a combo which allows him to use a strong attack. Keeping away from the Brawler will reduce the number of combo points.

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Tags: tag.abl.generic.boss
  • 2
    • When stacks of this effect increase, not more than every 1.5s
    • When stacks of this effect decrease

    Perform the following actions:

    • Play appearance epp.exp.seasons.01_dailies.the_arena.round_06.boss.combo_proc, dependent on calling effect
  • 3
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • 4
    • When effect ticks

    Only when the following conditions are met:

      • If CASTER is positioned 4.1m to 80m to center of TARGET

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
      - Tags: tag.abl.generic.boss