Fists Made for Punching
Fists Made for Punching
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 5.0.0 |
Global ID: | 16140974077661740228 |
Combat log ID: | 3816559478833152 |
FQN: | abl. |
Star Wars name: | Fists Made for Punching |
Other languages: | Schlagfertige Fäuste Poings faits pour frapper |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16140958539373679668 FQN: abl. exp. seasons. 01_ dailies. the_ arena. round_ 06. boss_ brawler. flurry/11/1 - 1
- When effect is applied
Only when the following conditions are met:
- If a random chance of 70% is met
Perform the following actions:
- Play appearance epp.
exp. seasons. 01_dailies. the_arena. round_06. boss. flurry - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 2
- Flurry Blows Max = (int) 2
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.05
- Standard Health Percent Min = (float) 0.05
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Melee - Add effect #2 to TARGET from CASTER, Combat Math Only
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
exp. seasons. 01_dailies. the_arena. round_06. boss. flurry_2 - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 2
- Flurry Blows Max = (int) 2
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.05
- Standard Health Percent Min = (float) 0.05
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Melee - Add effect #2 to TARGET from CASTER, Combat Math Only
- [does not expire]
Brawler Combo
Brawler is building a combo which allows him to use a strong attack. Keeping away from the Brawler will reduce the number of combo points.Slot: Debuff Duration: passive On death: Effect is removed Tick rate: 3s Initial stacks: 1 Max stacks: 30 # occurrences: 1 Tags: tag. abl. generic. boss Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16140957439862052841 Combat log ID: 3816559478833411 FQN: abl. exp. seasons. 01_ dailies. the_ arena. round_ 06. boss_ brawler. flurry/11/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Tags: tag.abl. generic. boss
- 2
- When stacks of this effect increase, not more than every 1.5s
- When stacks of this effect decrease
Perform the following actions:
- Play appearance epp.
exp. , dependent on calling effectseasons. 01_dailies. the_arena. round_06. boss. combo_proc
- 3
- When CASTER exits combat
Perform the following actions:
- Remove this effect
- 4
- When effect ticks
Only when the following conditions are met:
- If CASTER is positioned 4.1m to 80m to center of TARGET
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- Tags: tag.abl. generic. boss