1. Abilities
  2. qtr
  3. 1x1
  4. raid
  5. karaggas_palace
  6. enemy
  7. boss
  8. boss_2_bh
  9. jarg
  10. difficulty_2
  11. flame_sweep

Flame Sweep

flamingsweep

Flame Sweep

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_2_bh.difficulty_2.jarg

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
flamingsweep
Flame Sweep
2
flamingsweep
Flame Sweep
3
flamingsweep
Flame Sweep
4
flamingsweep
Incendiary Missile
5
explosiveprobeBurning (Physical) – Periodic elemental damage.
  • [0s] [not displayed]
    flamingsweepEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 5m to center of TARGET

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER is positioned 5m to 35m to center of TARGET
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [0.5s]
    flamingsweepEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.flame_sweep.flame_sweep_cast
  • 2
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 6m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    flamingsweepEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.flame_sweep.flame_sweep_burn
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.15
      - Standard Health Percent Min = (float) 0.14
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [0s]
    flamingsweepIncendiary Missile

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.incendiary_missile.incendiary_missile_fire
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.15
      - Standard Health Percent Min = (float) 0.14
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #5 to TARGET from CASTER, Combat Math Only
  • [18s]
    explosiveprobeBurning (Physical)
    Periodic elemental damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.incendiary_missile.incendiary_missile_burn
  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.03
      - Standard Health Percent Min = (float) 0.03
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0