1. Abilities
  2. flashpoint
  3. corellia
  4. republic
  5. enemy
  6. boss
  7. boss_2
  8. flame_sweep

Flame Sweep

flamingsweep

Flame Sweep

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
flamingsweep
Flame Sweep
2
flamingsweep
Flame Sweep
3
burnedBurning – Periodic elemental damage.
  • [0s] [not displayed]
    flamingsweepEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . bounty_hunter . flame_sweep . flame_sweep_cast
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [hidden] [0s]
    flamingsweepEffect #2

    • On Apply

    Only when the following conditions are met:

      • Can only by called by other effects

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 1
      - Travel Time = (time) 0s
    • When projectile completed travel and hit target

    Perform the following actions:

    • Play appearance epp . bounty_hunter . flame_sweep . flame_sweep_burn
    • Spell Damage
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.13
      - Standard Health Percent Min = (float) 0.12
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2, 0° pitch, 0° yaw
    • Add effect #3 to TARGET from TARGET
  • [5s]
    burnedBurning
    Periodic elemental damage.

    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.04
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Perform the following actions:

    • Play appearance epp . npc . ability . tech . flamethrower . flamethrower_target_burn, dependent on calling effect