1. Abilities
  2. qtr
  3. 1x6
  4. raid
  5. darvannis
  6. enemy
  7. boss
  8. shadow_dealer
  9. shadow_dealer
  10. flash_bang

Flash Bang

flashbang

Flash Bang

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.qtr.1x6.raid.darvannis.enemy.difficulty_1.boss.shadow_dealer.shadow_dealer

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
flashbang
Flash Bang
2
blindedBlinded – Unable to act.
3
flashbang
Flash Bang
  • [hidden] [0s]
    flashbangEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 20.009999m to 100m to center of TARGET

    Perform the following actions:

    • Play appearance epp.smuggler.flash_grenade.cast_instant
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 2.5
      - Travel Time = (time) 0s
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 10.01m to 20m to center of TARGET

    Perform the following actions:

    • Play appearance epp.smuggler.flash_grenade.cast_instant_far
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 2.5
      - Travel Time = (time) 0s
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 10m to center of TARGET

    Perform the following actions:

    • Play appearance epp.smuggler.flash_grenade.cast_instant_short
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 2.5
      - Travel Time = (time) 0s
  • 4
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 5
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [3.5s]
    blindedBlinded
    Unable to act.

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 24
      - Sort Type = Closest
      - Radius = 10m

    Perform the following actions:

    • Play appearance epp.agent.flash_bang.blinded, dependent on calling effect
    • Stun the TARGET
  • [hidden] [10s]
    flashbangEffect #3