1. Abilities
  2. operation
  3. rishi
  4. boss
  5. pirate_queen
  6. pirate_captain
  7. flash_grenade

Flash Bang

flashgrenade

Flash Bang

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.operation.rishi.enemy.boss.pirate_queen.pirate_captain

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
flashgrenade
Flash Bang
2
flashgrenade
Flash Bang
3
flashgrenadeStunned – Unable to act.
  • [0s] [not displayed]
    flashgrenadeEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s]
    flashgrenadeEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.flash_bang.cast_instant
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 2
      - Travel Speed = (float) 5
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 3m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [5s]
    flashgrenadeStunned
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.agent.flash_bang.blinded, dependent on calling effect