1. Abilities
  2. exp
  3. uprisings
  4. coruscant
  5. divided
  6. boss
  7. security_commander
  8. floor_vents

Floor Vents

Floor Vents

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Floor Vents
2
Floor Vents
3
Floor Vents
  • [hidden] [5s]
    Effect #1

  • 1
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 15m

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [5s]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.uprisings.coruscant.divided.boss.security_commander.floor_vents_cast, dependent on calling effect
  • 2
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 2m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect expires

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #1 to TARGET from CASTER
  • [hidden] [2s]
    Effect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0.2
      - Standard Health Percent Min = (float) 0.2
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0.4
      - Standard Health Percent Min = (float) 0.4
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is any of

    Perform the following actions:

    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0.6
      - Standard Health Percent Min = (float) 0.6