1. Abilities
  2. exp
  3. 02
  4. yavin_4
  5. world_arc
  6. the_enemy_within
  7. satele_shan
  8. force_barrier

Force Barrier

forcebarriersage

Force Barrier

Projects a Force Barrier around you, granting immunity to all control, damage, and negative effects while channeled. This ability does not respect the global cooldown and can be used while controlled. While you are protected by Force Barrier charges will build up and grant Enduring Bastion, a shield that absorbs an amount of damage based off the charges that are present when Force Barrier ended. Enduring Bastion also grants immunity to interrupts.

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Ability activation
1
4
forcebarriersageForce Barrier – Immune to all damage, control, and negative effects. Building Enduring Bastion charges.
  • [does not expire]
    forcebarriersageForce Barrier
    Immune to all damage, control, and negative effects. Building Enduring Bastion charges.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
    • Modify stat Force Resistance, increase by 200
    • Modify stat Tech Resistance, increase by 200
    • Modify stat Melee Defense, increase by 200
    • Modify stat Ranged Defense, increase by 200
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(1)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(2)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(3)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(4)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown, tag.abl.debuff.lift, tag.abl.debuff.physics, tag.abl.debuff.interrupt, tag.abl.debuff.silence, tag.abl.debuff.root, tag.abl.debuff.snare, tag.abl.debuff.blind, tag.abl.debuff.stun, tag.abl.debuff.sleep
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: 0, tag.abl.debuff.damage_vulnerability, 3198484067459990840, tag.abl.debuff.armor_reduced, tag.abl.debuff.damage_reduced, tag.abl.debuff.healing_reduced, 9512631560023633215, tag.abl.debuff.defense_reduced, 16411176098557351739, tag.abl.debuff.accuracy_reduced, tag.abl.debuff.taunt
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.shock, tag.abl.debuff.damage_over_time, 10926772235696702711, tag.abl.debuff.burn, tag.abl.debuff.bleed, 15148778261333926839, tag.abl.debuff.crush
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.dispel_type.tech, tag.abl.dispel_type.physical, tag.abl.dispel_type.mental, tag.abl.dispel_type.force, tag.abl.dispel_type.purge_only
    • Mark as neutralized
    • Execute hydra hook death
  • 2
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​debuff.​knockdown, tag.​abl.​debuff.​lift, tag.​abl.​debuff.​silence, tag.​abl.​debuff.​root, tag.​abl.​debuff.​snare, tag.​abl.​debuff.​blind, tag.​abl.​debuff.​stun, tag.​abl.​debuff.​sleep
    • Dispel all effects from tags tag.​abl.​dispel_type.​tech, tag.​abl.​dispel_type.​physical, tag.​abl.​dispel_type.​mental, tag.​abl.​dispel_type.​force, tag.​abl.​dispel_type.​purge_only
    • Dispel all effects from tags 0, tag.​abl.​debuff.​damage_vulnerability, 3198484067459990840, tag.​abl.​debuff.​armor_reduced, tag.​abl.​debuff.​damage_reduced, tag.​abl.​debuff.​healing_reduced, 9512631560023633215, tag.​abl.​debuff.​defense_reduced, 16411176098557351739, tag.​abl.​debuff.​accuracy_reduced, tag.​abl.​debuff.​taunt
    • Dispel all effects from tags tag.​abl.​debuff.​shock, tag.​abl.​debuff.​damage_over_time, 10926772235696702711, tag.​abl.​debuff.​burn, tag.​abl.​debuff.​bleed, 15148778261333926839, tag.​abl.​debuff.​crush
    • Dispel all effects from tags tag.​abl.​exp.​02.​yavin_4.​mob.​revan_fight.​battle_meditation_caster
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_wall.exit_player, dependent on calling effect
  • 4
    • When channel finished

    Perform the following actions:

    • Heal the TARGET for 1*BonusHeal + (100% of its HP), causing no threat