Force Barrier
Force Barrier
Attributes
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | None |
Metadata
Contained since: | Patch 7.0.0 |
Global ID: | 16140923221660942269 |
Combat log ID: | 4571095038427136 |
FQN: | abl. |
Star Wars name: | Force Barrier |
Other languages: | Machtbarriere Barrière de Force |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Global ID: 16141180112215773087 FQN: abl. flashpoint. elom. bosses. boss3. malgus. arena_ barrier/5/1 - 1
- When effect is applied
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Add effect #2 to TARGET from TARGET
- [hidden] [does not expire]
[HIDDEN]In Barrier ZoneSlot: Buff Duration: passive On death: Effect persists Tick rate: 5s # occurrences: 1 Tags: tag. abl. flashpoint. elom. boss3. in_ barrier_ area Hydra script: hyd. flashpoint. elom. boss_ 3. inst_ arena_ barrier Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141179012704144850 Combat log ID: 4571095038427423 FQN: abl. flashpoint. elom. bosses. boss3. malgus. arena_ barrier/5/2 - Set Area Restricted
- 1
- When effect is applied
- When effect is refreshed
Only when the following conditions are met:
- <
- If difficulty is set to 8-man VM
- If TARGET is alive
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- 2
- When effect is applied
- When effect is refreshed
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- 3
- When effect ticks
Perform the following actions:
- Execute hydra hook arena_barrier
- 4
- When TARGET gets revived
Perform the following actions:
- Remove this effect
- [4s]
Force Barrier
A grievous injury, and a palpable fear.Slot: Debuff Duration: 4s On death: Effect persists Tick rate: 1s (4 ticks) # occurrences: 1 Tags: tag. abl. flashpoint. elom. boss3. barrier_ contact_ event Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 4s
- Max Duration = (time) 4s - Set type to Negative, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141177913192514305 Combat log ID: 4571095038427432 FQN: abl. flashpoint. elom. bosses. boss3. malgus. arena_ barrier/5/3 - Set Duration
- 1
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 8-man VM
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectelom. bosses. boss3. force_lighting_target_hit - Instantly kill the TARGET
- 3
- When TARGET gets revived
Perform the following actions:
- Remove this effect
- [does not expire]
Inescapable Hatred
Malgus will not let you leave here alive.Slot: Debuff Duration: passive On death: Effect is removed # occurrences: 0 Initializers: - Set type to Negative, cannot toggle off
- Set Area Restricted
- Is Area Restricted = (bool) true
Conditions: - Can only be called by other effects
Global ID: 16141176813680886132 Combat log ID: 4571095038427438 FQN: abl. flashpoint. elom. bosses. boss3. malgus. arena_ barrier/5/4 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectelom. bosses. boss3. arena_barrier_corpse_effect
- 2
- When TARGET gets revived
Perform the following actions:
- Remove this effect
- [2s]
Force Barrier
A grievous injury, and a palpable fear.Slot: Debuff Duration: 2s On death: Effect persists Tick rate: 1s (2 ticks) # occurrences: 1 Tags: tag. abl. , tag.flashpoint. elom. boss3. barrier_ contact_ event abl. flashpoint. elom. boss3. in_ barrier_ area Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2s
- Max Duration = (time) 2s - Set type to Negative, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141175714169258155 Combat log ID: 4571095038427450 FQN: abl. flashpoint. elom. bosses. boss3. malgus. arena_ barrier/5/5 - Set Duration
- 1
- When effect is applied
- When effect ticks
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectelom. bosses. boss3. force_lighting_target_hit - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 9
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0.3
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect expires
Only when the following conditions are met:
- If TARGET is not alive
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- 3
- When TARGET gets revived
Perform the following actions:
- Remove this effect