1. Abilities
  2. flashpoint
  3. elom
  4. bosses
  5. boss3
  6. malgus
  7. arena_barrier

Force Barrier

Force Barrier

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Force Barrier
2
In Barrier Zone
3
shockedForce Barrier – A grievous injury, and a palpable fear.
4
merc_pass_surging_shotsInescapable Hatred – Malgus will not let you leave here alive.
5
shockedForce Barrier – A grievous injury, and a palpable fear.
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [hidden] [does not expire]
    [HIDDEN]In Barrier Zone

  • 1
    • When effect is applied
    • When effect is refreshed

    Only when the following conditions are met:

      • <
        • If difficulty is set to 8-man VM
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied
    • When effect is refreshed

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 3
    • When effect ticks

    Perform the following actions:

    • Execute hydra hook arena_barrier
  • 4
    • When TARGET gets revived

    Perform the following actions:

    • Remove this effect
  • [4s]
    shockedForce Barrier
    A grievous injury, and a palpable fear.

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Play appearance epp.flashpoint.elom.bosses.boss3.force_lighting_target_hit, dependent on calling effect
    • Instantly kill the TARGET
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • When TARGET gets revived

    Perform the following actions:

    • Remove this effect
  • [does not expire]
    merc_pass_surging_shotsInescapable Hatred
    Malgus will not let you leave here alive.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.elom.bosses.boss3.arena_barrier_corpse_effect, dependent on calling effect
  • 2
    • When TARGET gets revived

    Perform the following actions:

    • Remove this effect
  • [2s]
    shockedForce Barrier
    A grievous injury, and a palpable fear.

  • 1
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.flashpoint.elom.bosses.boss3.force_lighting_target_hit, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 9
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.3
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect expires

    Only when the following conditions are met:

      • If TARGET is not alive

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • When TARGET gets revived

    Perform the following actions:

    • Remove this effect