1. Abilities
  2. exp
  3. seasons
  4. 02
  5. ep_06
  6. boss
  7. skydeck
  8. arcann
  9. arcann
  10. force_blast

Force Blast

abl_jc_sa_telekinetic_burst

Force Blast

Fires a concentrated burst of force energy in a direction, which impacts the first creature hit. The impacted target takes heavy kinetic damage and is knocked back a considerable distance.

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jc_sa_telekinetic_burst
Force Blast
2
abl_jc_sa_telekinetic_burst
Force Blast
3
abl_jc_sa_telekinetic_burst
Force Blast
4
abl_jc_sa_telekinetic_burstKnockdown – Knocked down and unable to act.
  • [0s] [not displayed]
    abl_jc_sa_telekinetic_burstEffect #1

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • Is Target Caster
          - Negated = (bool) true
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • On Apply

    Perform the following actions:

    • Dispel all effects
    • On Apply
    • [target override]

    Perform the following actions:

    • Cooldown
      - Ignore Alacrity = (bool) true
      - Timer Spec = (int) 16140984395385543313
      - Duration = (time) 2s
    • Cooldown
      - Ignore Alacrity = (bool) true
      - Timer Spec = (int) 16141121189083422255
      - Duration = (time) 2s
  • [hidden] [0s]
    abl_jc_sa_telekinetic_burstEffect #2

    • On Apply

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0s
    • Play appearance epp . exp . seasons . 01 . ep_16 . boss . arcann . force_blast, dependent on calling effect
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [0s] [not displayed]
    abl_jc_sa_telekinetic_burstEffect #3

    • On Apply

    Only when the following conditions are met:

      • If target is an enemy

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.5
      - Standard Health Percent Min = (float) 0.5
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

      • If target is not an enemy

    Perform the following actions:

    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0.5
      - Standard Health Percent Min = (float) 0.5
    • On Apply

    Perform the following actions:

    • Play appearance epp . exp . seasons . 01 . ep_16 . boss . arcann . force_manifestations . force_blast_impact, dependent on calling effect
    • Add effect #4 to TARGET from TARGET
  • [1s]
    abl_jc_sa_telekinetic_burstKnockdown
    Knocked down and unable to act.

    • On Apply

    Only when the following conditions are met:

      • <
        • <
          • If PRIMARY TARGET is a companion
          OR
          • If PRIMARY TARGET is a player
          >
        AND
        • If difficulty is set to 8-man SM
        >

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 40° pitch, 0° yaw
    • On Apply

    Only when the following conditions are met:

      • <
        • <
          • If PRIMARY TARGET is not a companion
          AND
          • If PRIMARY TARGET is not a player
          >
        OR
        • If difficulty is any of 8-man HM, 16-man SM, 16-man HM
        >

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 7, 35° pitch, 0° yaw
    • Stun the TARGET