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  10. force_blast

Machtexplosion

abl_jc_sa_telekinetic_burst

Machtexplosion

Feuert eine konzentrierte Salve Machtenergie in eine Richtung und beeinträchtigt die erste getroffene Kreatur. Das getroffene Ziel erleidet schweren Kinetikschaden und wird eine erhebliche Distanz zurückgestoßen.

Eigenschaften

Conditions

Metadaten

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jc_sa_telekinetic_burst
Machtexplosion
2
abl_jc_sa_telekinetic_burst
Machtexplosion
3
abl_jc_sa_telekinetic_burst
Machtexplosion
4
abl_jc_sa_telekinetic_burstNiedergeschlagen – Niedergeschlagen und handlungsunfähig.
  • [0s] [not displayed]
    abl_jc_sa_telekinetic_burstEffect #1

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • Is Target Caster
          - Negated = (bool) true
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • On Apply

    Perform the following actions:

    • Dispel all effects
    • On Apply
    • [target override]

    Perform the following actions:

    • Cooldown
      - Ignore Alacrity = (bool) true
      - Timer Spec = (int) 16140984395385543313
      - Duration = (time) 2 Sek.
    • Cooldown
      - Ignore Alacrity = (bool) true
      - Timer Spec = (int) 16141121189083422255
      - Duration = (time) 2 Sek.
  • [hidden] [0s]
    abl_jc_sa_telekinetic_burstEffect #2

    • On Apply

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0 Sek.
    • Play appearance epp . exp . seasons . 01 . ep_16 . boss . arcann . force_blast, dependent on calling effect
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [0s] [not displayed]
    abl_jc_sa_telekinetic_burstEffect #3

    • On Apply

    Only when the following conditions are met:

      • If target is an enemy

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.5
      - Standard Health Percent Min = (float) 0.5
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

      • If target is not an enemy

    Perform the following actions:

    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0.5
      - Standard Health Percent Min = (float) 0.5
    • On Apply

    Perform the following actions:

    • Play appearance epp . exp . seasons . 01 . ep_16 . boss . arcann . force_manifestations . force_blast_impact, dependent on calling effect
    • Add effect #4 to TARGET from TARGET
  • [1s]
    abl_jc_sa_telekinetic_burstNiedergeschlagen
    Niedergeschlagen und handlungsunfähig.

    • On Apply

    Only when the following conditions are met:

      • <
        • <
          • If PRIMARY TARGET is a companion
          OR
          • If PRIMARY TARGET is a player
          >
        AND
        • If difficulty is set to 8-man SM
        >

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 40° pitch, 0° yaw
    • On Apply

    Only when the following conditions are met:

      • <
        • <
          • If PRIMARY TARGET is not a companion
          AND
          • If PRIMARY TARGET is not a player
          >
        OR
        • If difficulty is any of 8-man HM, 16-man SM, 16-man HM
        >

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 7, 35° pitch, 0° yaw
    • Stun the TARGET