1. Abilities
  2. flashpoint
  3. corellia
  4. republic
  5. enemy
  6. boss
  7. boss_bonus
  8. marauder_force_choke

Force Choke

choke

Force Choke

Chokes a target, leaving them suspended in the air while the Warrior channels the ability. The target is stunned and takes kinetic damage over 6 seconds.
NOTE - Balanced for Caster NPCs

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
crushedCrushed – Periodic kinetic damage.
2
stunnedStunned – Unable to act.
3
choke
Force Choke
4
choke
Force Choke
  • [6s]
    stunnedStunned
    Unable to act.

    • On Apply

    Perform the following actions:

    • Play appearance epp . sith_warrior . force_choke . choke_start, dependent on calling effect
    • Stun the TARGET
  • [hidden] [does not expire]
    chokeEffect #3

    • On Pre Damage TakenIgnore Redirected Damage = ???Tags = ???Tag Exclusions = ???Actor = ???Damage Type = ???Weapon Mode = ???Spell Type = ???Proc Chance Percent = ???Rate Limit Interval = ???Initial Delay = ???

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Unknown (610) = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 10
      - Healing Power Coefficient = (float) 0
    • Just before this effect is removed

    Perform the following actions:

    • Ability Interrupt
      - Duration = (time) 1s
    • On Apply

    Perform the following actions:

    • Play appearance epp . flashpoint . corellia . republic . enemy . boss . boss_bonus . marauder_forcechoke_shield, dependent on calling effect