1. Abilities
  2. dynamic_events
  3. dromund_kaas
  4. dark_temple
  5. wretch_kings_curse
  6. nil_venerous
  7. force_push

Force Push

forcepush

Force Push

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcepush
Force Push
2
forcepush
Force Push
  • [hidden] [0.75s]
    forcepushEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.dynamic_events.dromund_kaas.dark_temple.wretch_kings_curse.nil_venerous.force_push.force_push_anim, dependent on calling effect
    • Immobilize and prevent rotation
  • 2
    • When effect expires

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 4m
      - Distance = 10m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.2
      - Standard Health Percent Min = (float) 0.2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.dynamic_events.dromund_kaas.dark_temple.wretch_kings_curse.nil_venerous.force_push.force_push_hit_fx, dependent on calling effect
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 3, 25° pitch, 0° yaw
  • [hidden] [3s]
    forcepushEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook nil_bark_1