Force Push
Force Push
Attributes
| Type: | active |
| Activation time: | 2s cast |
| Target type: | Self |
| AI type: | Buff |
Metadata
| Contained since: | Patch 7.7.0 |
| Global ID: | 16141000303776677831 |
| Combat log ID: | 4871622490062848 |
| FQN: | abl. |
| Star Wars name: | Force Push |
| Other languages: | Machtschub Poussée de Force |
| Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0.75s]
Effect #1Slot: Debuff Duration: 0.75s On death: Effect is removed # occurrences: 0 Tags: tag. abl. utility. is_ aoe Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.75s
- Max Duration = (time) 0.75s
Global ID: 16141147231827280312 FQN: abl. dynamic_ events. dromund_ kaas. dark_ temple. wretch_ kings_ curse. nil_ venerous. force_ push/6/1 - Set Duration
- 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Play appearance epp.
dynamic_events. , dependent on calling effectdromund_kaas. dark_temple. wretch_kings_curse. nil_venerous. force_push. force_push_anim - Immobilize and prevent rotation
- 2
- When effect expires
Override target to:
- AoE Cylinder
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Direction = Forward
- Sort Type = Closest
- Radius = 4m
- Distance = 10m
Only when the following conditions are met:
- <
- If TARGET is a player
- If TARGET is alive
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.2
- Standard Health Percent Min = (float) 0.2
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Play appearance epp.
dynamic_events. , dependent on calling effectdromund_kaas. dark_temple. wretch_kings_curse. nil_venerous. force_push. force_push_hit_fx - Ballistic Impulse, centered at caster, immediately knockdown, momentum = 3, 25° pitch, 0° yaw
- [hidden] [3s]
Effect #2Slot: Buff Duration: 3s On death: Effect is removed # occurrences: 1 Hydra script: hyd. dynamic_ events. dromund_ kaas. dark_ temple. wretch_ king_ 3. inst_ quest_ scripting Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s
Target overrides: - [target override] Caster
Global ID: 16141150530362164433 FQN: abl. dynamic_ events. dromund_ kaas. dark_ temple. wretch_ kings_ curse. nil_ venerous. force_ push/6/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Execute hydra hook nil_bark_1