1. Pouvoirs
  2. dynamic_events
  3. dromund_kaas
  4. dark_temple
  5. wretch_kings_curse
  6. nil_venerous
  7. force_push

Poussée de Force

forcepush

Poussée de Force

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcepush
Poussée de Force
2
forcepush
Poussée de Force
  • [hidden] [0.75s]
    forcepushEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.dynamic_events.dromund_kaas.dark_temple.wretch_kings_curse.nil_venerous.force_push.force_push_anim, dependent on calling effect
    • Immobilize and prevent rotation
  • 2
    • When effect expires

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 4m
      - Distance = 10m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,2
      - Standard Health Percent Min = (float) 0,2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.dynamic_events.dromund_kaas.dark_temple.wretch_kings_curse.nil_venerous.force_push.force_push_hit_fx, dependent on calling effect
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 3, 25° pitch, 0° yaw
  • [hidden] [3s]
    forcepushEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook nil_bark_1