Forcequake
Forcequake
Attributes
Type: | active |
Activation time: | 3s cast |
Target type: | Ground |
AI type: | Attack |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16140985712465602844 |
Combat log ID: | 4289718845964288 |
FQN: | abl. |
Star Wars name: | Forcequake |
Other languages: | Machtbeben Vague de Force |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.jedi_ consular. direct_ damage abl. , tag.utility. is_ aoe abl. jedi_ consular. forcequake Global ID: 16141180405161536555 FQN: abl. flashpoint. corellia. empire. enemy. boss. boss_ 3. force_ quake/11/1 - 1
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 16-man
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.08
- Standard Health Percent Min = (float) 0.08
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 8-man SM
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.14
- Standard Health Percent Min = (float) 0.14
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.518
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 3
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 8-man VM
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.4004
- Standard Health Percent Min = (float) 0.4004
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.518
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 4
- When effect is applied
Perform the following actions:
- Add effect #3 to TARGET from CASTER, Combat Math Only, Match All
- [1s]
Slowed (Force)
Movement speed reduced.Slot: Debuff Duration: 1s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.debuff. snare abl. dispel_ type. force Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 1s
- Max Duration = (time) 1s
Conditions: - <
- If TARGET is alive
- If TARGET is an enemy
Global ID: 16141177106626650930 Combat log ID: 4289718845964564 FQN: abl. flashpoint. corellia. empire. enemy. boss. boss_ 3. force_ quake/11/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 70%