1. Abilities
  2. world_design
  3. flashpoint
  4. env
  5. barrels
  6. fuel_barrel

Fuel Barrel

Fuel Barrel

Attributes

Conditions

Metadata

Users

Used by

    Related effects, buffs and debuffs

    Please click on an effect below to view its details.

    Ability activation
    1
    Fuel Barrel – Is a valid Explode Target
    2
    Fuel Barrel – Explode Ability Explosion
    • [does not expire]
      Fuel Barrel
      Is a valid Explode Target

    • 1
      • When character receives an effect with tags 7950195750524941930, not more than every 1s

      Perform the following actions:

      • Add effect #2 to TARGET from TARGET
      • Play appearance epp.world_design.flashpoint.env.barrels.fuel_barrel
    • [0s] [not displayed]
      Effect #2
      Explode Ability Explosion

    • 1
      • When effect is applied

      Only when the following conditions are met:

        • <
          • If CASTER is positioned 0.5m to 100m to center of TARGET
          AND
          • If TARGET is alive
          >

      Perform the following actions:

      • Play appearance epp.bounty_hunter.missile_blast.missile_blast_splash_damage
      • Damage
        - Damage Type = (int) 5
        - Level Cap = (int) 0
        - Amount Max = (float) 50
        - Amount Min = (float) 40
        - Amount Percent = (float) 0
        - Threat Percent = (float) 0
        - Standard Health Percent Max = (float) 0
        - Standard Health Percent Min = (float) 0
        - Damage Modifier = (float) 0
    • 2
      • When effect is applied

      Override target to:

      • Caster

      Perform the following actions:

      • Damage
        - Damage Type = (int) 5
        - Level Cap = (int) 0
        - Amount Max = (float) 0
        - Amount Min = (float) 0
        - Amount Percent = (float) 90
        - Threat Percent = (float) 0
        - Standard Health Percent Max = (float) 0
        - Standard Health Percent Min = (float) 0
        - Damage Modifier = (float) 0