1. Abilities
  2. qtr
  3. 1x1
  4. raid
  5. karaggas_palace
  6. enemy
  7. boss
  8. boss_2_bh
  9. jarg
  10. difficulty_3
  11. grapple

Grapple

grapple

Grapple

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_2_bh.difficulty_3.jarg

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
grapple
Grapple
2
grapple
Grapple
3
grapple
Grapple
4
grapple
Incendiary Missile
5
explosiveprobeBurning (Physical) – Periodic elemental damage.
6
shieldregenerator
DEBUG - Ability Allower
7
spaceupgradejammingfield
DEBUG - Flame Burst Enabled
8
battlescreencollector
DEBUG - Rocket Punch Enabled
  • [hidden] [0s] [not displayed]
    grappleEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x1.​raid.​karaggas_palace.​boss_2_bh.​sorno_stacks
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x1.​raid.​karaggas_palace.​boss_2_bh.​has_unload_debuff
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x1.​raid.​karaggas_palace.​boss_2_bh.​jarg_stacks
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x1.​raid.​karaggas_palace.​boss_2_bh.​trapped
        AND
        • If CASTER is positioned 5m to 35m to center of TARGET
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​buff.​cover_bonuses
          Failure message: Cannot be used against a target in cover.
        AND
        • If TARGET is not in cover
          Failure message: Target is in cover.
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [hidden] [0s]
    grappleEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.grapple.grapple_cast
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If the Tech spell hit

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    grappleEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 2
  • [hidden] [0s]
    grappleIncendiary Missile

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.incendiary_missile.incendiary_missile_fire
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.06
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #5 to TARGET from CASTER, Combat Math Only
  • [18s]
    explosiveprobeBurning (Physical)
    Periodic elemental damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.incendiary_missile.incendiary_missile_burn
  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.01
      - Standard Health Percent Min = (float) 0.01
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [11.5s]
    shieldregenerator DEBUG - Ability Allower

  • 1
    • When effect ticks the 1st time

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 2
    • When effect ticks the 2nd time

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [hidden] [17.5s]
    spaceupgradejammingfield DEBUG - Flame Burst Enabled

  • [hidden] [21s]
    battlescreencollector DEBUG - Rocket Punch Enabled