1. Abilities
  2. qtr
  3. 1x1
  4. flashpoint
  5. kaon
  6. enemy
  7. trash
  8. droid_test
  9. grapple_test

Grapple

grapple

Grapple

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
grapple
Grapple
2
grapple
Grapple
3
grapple
Grapple
4
movementSlowedMovement Slowed – Movement speed reduced.
5
grappleGrapple – Deals aoe damage. Damages melee attackers.
6
grapple
Grapple
7
grapple
Grapple
8
grapple
Grapple
9
movementslowedSlowed (Tech) – Movement speed reduced.
  • [hidden] [0s] [not displayed]
    grappleEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 5
      - Sort Type = Closest
      - Radius = 35m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s]
    grappleEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.droid.battle_droid.grapple.cast_instant
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    grappleEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 2
    • Add effect #4 to TARGET from CASTER
  • [4s]
    movementSlowedMovement Slowed
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
  • 2
    • When effect expires

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [4s]
    grappleGrapple
    Deals aoe damage. Damages melee attackers.

  • 1
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.bounty_hunter.electric_shield.electric_shield_proc, dependent on calling effect
  • 2
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 0
      - Sort Type = Closest
      - Radius = 0m

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When character takes damage (weapon mode Melee), not more than every 2s (100% chance) with result Ok or Crit or Glance
    • When character takes damage (weapon mode Unarmed), not more than every 2s (100% chance) with result Ok or Crit or Glance

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 5m to center of TARGET

    Perform the following actions:

    • Play appearance epp.npc.ability.droid.charged_plating
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.15
      - Standard Health Percent Min = (float) 0.13
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 4
    • When effect expires

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [0s] [not displayed]
    grappleEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.shockwave.cast
    • Add effect #7 to TARGET from CASTER
  • [hidden] [0.25s]
    grappleEffect #7

  • 1
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 5
      - Sort Type = Closest
      - Radius = 6m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.14
      - Standard Health Percent Min = (float) 0.13
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #8 to TARGET from CASTER, Combat Math Only
    • Add effect #9 to TARGET from CASTER, Combat Math Only
  • [0s] [not displayed]
    grappleEffect #8

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 10° pitch, 0° yaw
  • [6s]
    movementslowedSlowed (Tech)
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%