Grapple
Grapple
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 2.3.0 |
Global ID: | 16141128252115533235 |
Combat log ID: | 3274401462091776 |
FQN: | abl. |
Star Wars name: | Grapple |
Other languages: | Ranziehen Grappin |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Target overrides: - [target override] Random Enemy
- Ignore Current = (bool) false
- Ignore NPC = (bool) false
- Ignore PC = (bool) false
- Ignore CC = (bool) false
Global ID: 16141140634043671214 FQN: abl. event. bounty_ hunting. crime_ lords. samovan_ bann. grapple_ sword_ uppercut/9/1 - [target override] Random Enemy
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
event. bounty_hunting. crime_lords. samovan_bann. grapple_sword_punch. grapple_cast - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 2
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- Play appearance epp.
event. , dependent on calling effectbounty_hunting. crime_lords. samovan_bann. grapple_sword_punch. target
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. debuff. physics Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141137335508786615 FQN: abl. event. bounty_ hunting. crime_ lords. samovan_ bann. grapple_ sword_ uppercut/9/2 - <
- 1
- When effect is applied
Perform the following actions:
- Ballistic To Caster
- Knockdown = (int) 1
- Height = (float) 2 - Add effect #3 to TARGET from CASTER
- [1.5s]
Immobilized
Unable to move.Slot: Debuff Duration: 1.5s On death: Effect is removed # occurrences: 1 Tags: tag. abl. debuff. root Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 1.5s
- Max Duration = (time) 1.5s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141138435020414468 Combat log ID: 3274401462092036 FQN: abl. event. bounty_ hunting. crime_ lords. samovan_ bann. grapple_ sword_ uppercut/9/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation
- Add effect #4 to TARGET from CASTER
- [hidden] [0.7s]
Effect #4Slot: Debuff Duration: 0.7s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.7s
- Max Duration = (time) 0.7s
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141143932578555781 FQN: abl. event. bounty_ hunting. crime_ lords. samovan_ bann. grapple_ sword_ uppercut/9/4 - Set Duration
- [2s]
GrappleSlot: Debuff Duration: 2s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.debuff. knockdown abl. debuff. physics Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2s
- Max Duration = (time) 2s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141145032090183762 FQN: abl. event. bounty_ hunting. crime_ lords. samovan_ bann. grapple_ sword_ uppercut/9/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
event. , dependent on calling effectbounty_hunting. crime_lords. samovan_bann. grapple_sword_punch. sword_uppercut - Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2.5, 60° pitch, 0° yaw
- Add effect #6 to TARGET from CASTER
- [2.5s]
Immobilized
Unable to move.Slot: Debuff Duration: 2.5s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.debuff. root abl. debuff. taunt Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2.5s
- Max Duration = (time) 2.5s - Set Reverse
- Is Reverse = (bool) true
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141141733555299195 Combat log ID: 3274401462092048 FQN: abl. event. bounty_ hunting. crime_ lords. samovan_ bann. grapple_ sword_ uppercut/9/6 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation
- Taunt
- Duration = (time) 10s