1. Abilities
  2. event
  3. bounty_hunting
  4. crime_lords
  5. samovan_bann
  6. grapple_sword_uppercut

Grapple

grapple

Grapple

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.event.bounty_hunting.crime_lords.samovan_bann

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
grapple
Grapple
2
grapple
Grapple
3
immobilizedImmobilized – Unable to move.
4
grapple
Grapple
5
grapple
Grapple
6
grappleImmobilized – Unable to move.
  • [hidden] [0s]
    grappleEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.event.bounty_hunting.crime_lords.samovan_bann.grapple_sword_punch.grapple_cast
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Play appearance epp.event.bounty_hunting.crime_lords.samovan_bann.grapple_sword_punch.target, dependent on calling effect
  • [0s] [not displayed]
    grappleEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 2
    • Add effect #3 to TARGET from CASTER
  • [1.5s]
    immobilizedImmobilized
    Unable to move.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
    • Add effect #4 to TARGET from CASTER
  • [hidden] [0.7s]
    grappleEffect #4

  • 1
    • When effect expires

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [2s]
    grappleGrapple

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.event.bounty_hunting.crime_lords.samovan_bann.grapple_sword_punch.sword_uppercut, dependent on calling effect
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2.5, 60° pitch, 0° yaw
    • Add effect #6 to TARGET from CASTER
  • [2.5s]
    grappleImmobilized
    Unable to move.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
    • Taunt
      - Duration = (time) 10s