1. Abilities
  2. flashpoint
  3. nathema
  4. trash
  5. grav_round

Grav Round

spaceupgradejammingfield

Grav Round

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
spaceupgradejammingfield
Grav Round
2
spaceupgradejammingfieldGravity Vortex – Armor reduced.
3
spaceupgradejammingfield
Grav Round
4
spaceupgradejammingfield
Grav Round
  • [hidden] [0s]
    spaceupgradejammingfieldEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . trooper . grav_round . fire
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0s
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.13
      - Standard Health Percent Min = (float) 0.12
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Add effect #2 to TARGET from TARGET, Combat Math Only, Match All
    • Add effect #3 to TARGET from PRIMARY TARGET, Combat Math Only, Match All
  • [16s]
    spaceupgradejammingfieldGravity Vortex
    Armor reduced.

    • When stacks of this effect increase
    • When effect is applied

    Perform the following actions:

  • [0s] [not displayed]
    spaceupgradejammingfieldEffect #3

    • On Apply
    • [target override]

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • [hidden] [0.5s]
    spaceupgradejammingfieldEffect #4

    • On Apply

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is a player
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 0