Hammer Shot
Hammer Shot
Fires a series of hammering shots that deals <<1>> weapon damage to the target.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | Attack |
Metadata
Contained since: | Patch 3.2.0 |
Global ID: | 16141053029602577172 |
Combat log ID: | 3551718910459904 |
FQN: | abl. |
Star Wars name: | Hammer Shot |
Other languages: | Hammerschuss Tir pilon |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Conditions: - <
- If CASTER has a ranged weapon equipped
- If TARGET is an enemy
Failure message: No Target
Global ID: 16141046738912613385 FQN: abl. npc. ability. cannon. hammer_ shot_ nocheck/3/1 - <
- 1
- When effect is applied
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 7
- Flurry Blows Max = (int) 7
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Play appearance epp.
trooper. hammer_shot_optimize. cast_regular
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Conditions: - <
- If CASTER does not have a ranged weapon equipped
- If CASTER is positioned ≤ 4m to center of TARGET
- If TARGET is an enemy
Global ID: 16141047838424242884 FQN: abl. npc. ability. cannon. hammer_ shot_ nocheck/3/2 - <
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
flurry. npc. unarmed - Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 5
- Amount Modifier Fixed Min = (float) 1
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged
- [0s] [not displayed]
Effect #3Slot: Buff Duration: instant # occurrences: 0 Conditions: - <
- If TARGET is alive
- If TARGET is a friend of CASTER
- If CASTER has an effect with the tag tag.abl.trooper.kolto_cell
Global ID: 16141048937935870835 FQN: abl. npc. ability. cannon. hammer_ shot_ nocheck/3/3 - <
- 1
- When effect is applied
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effectkolto_cell. heal_loop - Add effect #4 to TARGET from CASTER
- [hidden] [1.5s]
Effect #4Slot: Buff Duration: 1.5s On death: Effect is removed Tick rate: 0.5s (3 ticks) # occurrences: 0 Tags: tag. abl. , tag.trooper. flurry_ heal abl. trooper. healing_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1.5s
- Max Duration = (time) 1.5s
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141041241354497174 FQN: abl. npc. ability. cannon. hammer_ shot_ nocheck/3/4 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effectkolto_cell. heal
- 2
- When effect ticks
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Heal the TARGET with Tech for 0.334*BonusHeal, causing no threat