1. Fähigkeiten
  2. npc
  3. ability
  4. cannon
  5. hammer_shot_nocheck

Hammerschuss

hammerShot

Hammerschuss

Feuert eine Salve Hammerschüsse ab, die beim Ziel <<1>> Waffenschaden verursacht.

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
hammerShot
Hammerschuss
2
hammerShot
Hammerschuss
3
hammerShot
Hammerschuss
4
hammerShot
Hammerschuss
  • [0s] [not displayed]
    hammerShotEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 7
      - Flurry Blows Max = (int) 7
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Play appearance epp.trooper.hammer_shot_optimize.cast_regular
  • [0s] [not displayed]
    hammerShotEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flurry.npc.unarmed
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 5
      - Amount Modifier Fixed Min = (float) 1
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • [0s] [not displayed]
    hammerShotEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.trooper.kolto_cell.heal_loop, dependent on calling effect
    • Add effect #4 to TARGET from CASTER
  • [hidden] [1.5s]
    hammerShotEffect #4

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.trooper.kolto_cell.heal, dependent on calling effect
  • 2
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Heal the TARGET with Tech for 0,334*BonusHeal, causing no threat