1. Abilities
  2. operation
  3. iokath
  4. boss
  5. aivelesne
  6. adds
  7. standard_obelisk
  8. dynamic_monitor_shield

Hardened Shield

forcebarriersage

Hardened Shield

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcebarriersage
Hardened Shield
2
forcebarriersage
Hardened Shield
3
8
forcebarriersageHardened Shield – Immune to damage.
4
8
forcebarriersageHardened Shield – Immune to damage.
5
forcebarriersage
Hardened Shield
  • [hidden] [does not expire]
    forcebarriersageEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(1, 2, 3, 4)
      - Damage Channel List = Int(1)
  • 2
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Remove this effect
  • [hidden] [does not expire]
    forcebarriersageEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.adds.initial_obelisk.passive_monitor_shield_link_beam, dependent on calling effect
    • Associate 4885672373487970754 with 50% HP
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • 3
    • When HP drops below 4885672373487970754

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • Remove this effect
  • 4
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
      - Tags: tag.abl.operation.iokath.boss.aivelesne.monitor_initial_shield
  • [does not expire]
    forcebarriersageHardened Shield
    Immune to damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(1, 2, 3, 4)
      - Damage Channel List = Int(1)
    • Play appearance epp.operation.iokath.boss.aivelesne.adds.initial_obelisk.passive_monitor_shield, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.adds.monitor.invuln_shield_break, dependent on calling effect
    • Set attack wave to #2
  • [does not expire]
    forcebarriersageHardened Shield
    Immune to damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(1, 2, 3, 4)
      - Damage Channel List = Int(1)
    • Play appearance epp.operation.iokath.boss.aivelesne.adds.initial_obelisk.passive_monitor_shield, dependent on calling effect
  • 2
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_01.friendlies.friendly_unit_projector_pulse, dependent on calling effect
    • Heal the TARGET for 1*BonusHeal + (3% of its HP), causing no threat
  • 3
    • When character receives healing

    Only when the following conditions are met:

      • If hitpoints of TARGET > 99%

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Remove this effect
  • [0s] [not displayed]
    forcebarriersageEffect #5

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER