1. Abilities
  2. operation
  3. iokath
  4. boss
  5. aivelesne
  6. adds
  7. initial_obelisk
  8. passive_monitor_shield

Hardened Shield

forcebarriersage

Hardened Shield

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcebarriersage
Hardened Shield
2
forcebarriersage
Hardened Shield
3
16
forcebarriersageHardened Shield – Immune to damage.
4
8
forcebarriersage
Evaluate State Change
5
forcebarriersage
Enter State 7
6
forcebarriersage
Hardened Shield
  • [hidden] [does not expire]
    forcebarriersageEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(1, 2, 3, 4)
      - Damage Channel List = Int(1)
  • 2
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Remove this effect
  • [hidden] [does not expire]
    forcebarriersageEffect #2

  • 1
    • When character receives an effect with tags tag.abl.operation.iokath.boss.aivelesne.adds.initial_obelisk.passive_healing_shield_active_max_health
    • When effect is applied

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 2
    • When character receives an effect with tags tag.abl.operation.iokath.boss.aivelesne.adds.initial_obelisk.passive_healing_shield_active_max_health
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • 3
    • Just before this effect is removed
    • When character receives an effect with tags tag.abl.operation.iokath.boss.aivelesne.adds.initial_obelisk.passive_healing_shield_active, not more than every 0.6s

    Override target to:

    • Caster

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
      - Tags: tag.abl.operation.iokath.boss.aivelesne.monitor_initial_shield
  • 4
    • Just before this effect is removed
    • When character receives an effect with tags tag.abl.operation.iokath.boss.aivelesne.adds.initial_obelisk.passive_healing_shield_active, not more than every 0.6s

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​iokath.​boss.​aivelesne.​adds.​initial_obelisk.​passive_monitor_shield_appearance
  • 5
    • Just before NPC with this effect dies

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [does not expire]
    forcebarriersageHardened Shield
    Immune to damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(1, 2, 3, 4)
      - Damage Channel List = Int(1)
    • Play appearance epp.operation.iokath.boss.aivelesne.adds.initial_obelisk.passive_monitor_shield, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.adds.monitor.invuln_shield_break, dependent on calling effect
    • Set attack wave to #2
  • [hidden] [does not expire]
    forcebarriersage Evaluate State Change

  • 1
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If stacks of this effect = 8

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [does not expire]
    forcebarriersage Enter State 7

  • 1
    • When effect is applied

    Perform the following actions:

    • Set attack wave to #7
  • [hidden] [does not expire]
    forcebarriersageEffect #6

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.adds.initial_obelisk.passive_monitor_shield_link_beam_ticking, dependent on calling effect