High Caliber Rounds
High Caliber Rounds
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 2.0.0 |
Global ID: | 16140993242582558315 |
Combat log ID: | 3069467097563136 |
FQN: | abl. |
Star Wars name: | High Caliber Rounds |
Other languages: | Großkaliber-Geschosse Cartouches gros calibre |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
Ability activation
- [does not expire]
High Caliber Rounds
Currently loaded with high caliber rounds. Decreases healing received by targets hit with rifle shots.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 0 Global ID: 16141046071204475284 Combat log ID: 3069467097563392 FQN: abl. qtr. 1x6. raid. darvannis. enemy. trash. mercenary_ sniper. high_ caliber_ rounds/7/1 - 1
- When character deals damage (weapon mode Ranged), not more than every 1.5s (100% chance)
Override target to:
- Trigger Target
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [20s]
High Caliber Impact
Struck by high caliber rounds. Healing received reduced by 10% per stackSlot: Debuff Duration: 20s On death: Effect is removed Initial stacks: 1 Max stacks: 5 # occurrences: 1 Tags: tag. abl. debuff. trauma Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20s
- Max Duration = (time) 20s - Set Scales with Charges
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141047170716103617 Combat log ID: 3069467097563395 FQN: abl. qtr. 1x6. raid. darvannis. enemy. trash. mercenary_ sniper. high_ caliber_ rounds/7/2 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify stat Healing Received Modifier (Percentage), increase by -0.1