1. Abilities
  2. npc
  3. ability
  4. saber
  5. impale_near_death

Impale Near Death

impale

Impale Near Death

Impales the target with your main-hand lightsaber for very high damage, and knocks them to the ground briefly.
This ability is not enabled until the caster is below 30% health. This ability will not stun the target if cast by a Weak or Standard NPC.

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
impale
Impale Near Death
2
thrownKnockdown – Prone and unable to act.
  • [0s] [not displayed]
    impaleEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.impale.cast_instant
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.22
      - Standard Health Percent Min = (float) 0.17
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [2s]
    thrownKnockdown
    Prone and unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.impale.reaction
    • Stun the TARGET