1. Abilities
  2. world_design
  3. templates
  4. area_trap
  5. single_trigger
  6. buff_in_trap_area

In Trap Area

trauma

In Trap Area

This debuff is put on the player by an exhaustion volume inside the gas chamber. Checks to see if the "Trap Has Been Triggered" buff is active, and if so, damages the player on tick.
*Duration, Tick Rate, and Damage Delt all need to sync up so when the last tick happens and the player dies the ability also ends.
*Has Effect = "Trap Has Been Triggered" ability
*Name, Description, and Icon need to be changed.
*Appearance needs to be updated.

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Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
trauma
In Trap Area
2
explosivefuelInferno – Fire is burning you. Enter the maintenance override ID if you want to survive!
  • [hidden] [30s]
    traumaEffect #1

  • 1
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET has at least 0 of any effects from 16141112324408523699 – not found

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [3s]
    explosivefuelInferno
    Fire is burning you. Enter the maintenance override ID if you want to survive!

  • 1
    • When effect is applied

    Perform the following actions:

    • Damage
      - Damage Type = (int) 5
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
    • Play appearance epp.bounty_hunter.flamethrower.flamethrower_burn_player, dependent on calling effect