1. Abilities
  2. operation
  3. dxun
  4. boss
  5. holding_pens
  6. pyro_droid
  7. incinerate

Incinerate

abl_bh_pt_searing_wave

Incinerate

AoE Cone at the target that applies Ignite to any beasts hit

Attributes

Conditions

Metadata

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_bh_pt_searing_wave
Incinerate
2
abl_bh_pt_searing_wave
Incinerate
3
abl_bh_pt_searing_wave
Incinerate
4
burnedIgnite – Periodic elemental damage to the surrounding area
5
abl_bh_pt_searing_wave
Incinerate
  • [hidden] [does not expire]
    abl_bh_pt_searing_waveEffect #1

    • On Apply

    Perform the following actions:

    • Immobilize but allow rotation
    • Play appearance epp . flashpoint . corellia . republic . enemy . boss . boss_1 . acklay_droid_flame_precast, dependent on calling effect
    • On Apply

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [hidden] [2s]
    abl_bh_pt_searing_waveEffect #2

    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [hidden] [does not expire]
    abl_bh_pt_searing_waveEffect #3

    • On Apply

    Perform the following actions:

    • Play appearance epp . flashpoint . corellia . republic . enemy . boss . boss_1 . acklay_droid_flame, dependent on calling effect
    • When effect ticks
    • [target override]

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp . trooper . hail_of_bolts . hit
    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.02
      - Standard Health Percent Min = (float) 0.02
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Add effect #4 to TARGET from TARGET
    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is a player
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp . trooper . hail_of_bolts . hit
    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.23
      - Standard Health Percent Min = (float) 0.21
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
  • [8s]
    burnedIgnite
    Periodic elemental damage to the surrounding area

    • When effect is applied
    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • If PRIMARY TARGET is a player

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Play appearance epp . operation . dxun . boss . holding_pens . pyro_droid . incinerate . ignite_tick, dependent on calling effect
    • On Apply

    Perform the following actions:

    • Play appearance epp . operation . dxun . boss . holding_pens . pyro_droid . incinerate . ignite_debuff, dependent on calling effect
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If PRIMARY TARGET is a player
        AND
        • Unknown (82)
          - Negated = (bool) true
          - Actor = (int) 3
          - Disciplines = Id()
        >

    Perform the following actions:

    • Add effect #5 to TARGET from PRIMARY TARGET
  • [0s] [not displayed]
    abl_bh_pt_searing_waveEffect #5

    • On Apply

    Perform the following actions:

    • Taunt
      - Duration = (time) 8s