1. Pouvoirs
  2. operation
  3. dxun
  4. boss
  5. holding_pens
  6. pyro_droid
  7. incinerate

Carbonisation

abl_bh_pt_searing_wave

Carbonisation

Un cône à effet de zone qui met à feu toutes les bêtes touchées

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_bh_pt_searing_wave
Carbonisation
2
abl_bh_pt_searing_wave
Carbonisation
3
abl_bh_pt_searing_wave
Carbonisation
4
burnedMise à feu – Dégâts élémentaires réguliers dans la zone alentour
5
abl_bh_pt_searing_wave
Carbonisation
  • [hidden] [does not expire]
    abl_bh_pt_searing_waveEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
    • Play appearance epp.flashpoint.corellia.republic.enemy.boss.boss_1.acklay_droid_flame_precast, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [2s]
    abl_bh_pt_searing_waveEffect #2

  • 1
    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [does not expire]
    abl_bh_pt_searing_waveEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.corellia.republic.enemy.boss.boss_1.acklay_droid_flame, dependent on calling effect
  • 2
    • When effect ticks

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 23m
      - Angle = (float) 42

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.trooper.hail_of_bolts.hit
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,02
      - Standard Health Percent Min = (float) 0,02
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect ticks

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 23m
      - Angle = (float) 42

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp.trooper.hail_of_bolts.hit
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,23
      - Standard Health Percent Min = (float) 0,21
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [8s]
    burnedMise à feu
    Dégâts élémentaires réguliers dans la zone alentour

  • 1
    • When effect is applied
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 15m

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,05
      - Standard Health Percent Min = (float) 0,05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.holding_pens.pyro_droid.incinerate.ignite_tick, dependent on calling effect
  • 3
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.holding_pens.pyro_droid.incinerate.ignite_debuff, dependent on calling effect
  • 4
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 15m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • Is Discipline
          - Negated = (bool) true
          - Actor = (int) 3
          - Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
        >

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
  • [0s] [not displayed]
    abl_bh_pt_searing_waveEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Taunt
      - Duration = (time) 8s