Ion Cell
Ion Cell
Ranged attacks do shock damage to targets near your primary target.
Attributes
Type: | active |
Activation time: | 1.5s cast |
Target type: | Self |
AI type: | Buff |
Category: | 1537002426130526783 |
Metadata
Contained since: | Patch 4.0.0 |
Global ID: | 16140928807855196406 |
Combat log ID: | 3749085542612992 |
FQN: | abl. |
Star Wars name: | Ion Cell |
Other languages: | Ionenzelle Cellule ionique |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Ion Cell
Ranged attacks deal additional energy damage to nearby targets.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.trooper. ion_ clip abl. trooper. clip_ ability Global ID: 16141025141289538471 FQN: abl. exp. seasons. 01. ep_ 01. skytrooer_ boss_ 5. ion_ cell_ permanent/3/1 - 1
- When character deals damage with result Ok or Glance or Crit (weapon mode Ranged), not more than every 1.5s (100% chance)
Override target to:
- Trigger Target
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 2
- Just before this effect is removed
Perform the following actions:
- Deactivate ability 16141085011603438878 – not found
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ aoe Conditions: - <
- If TARGET is alive
- If TARGET is an enemy
- Can only be called by other effects
Target overrides: - [target override] AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Sort Type = Closest
- Radius = 5m
Global ID: 16141021842754655886 FQN: abl. exp. seasons. 01. ep_ 01. skytrooer_ boss_ 5. ion_ cell_ permanent/3/2 - <
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effection_cell. hit - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.04
- Standard Health Percent Min = (float) 0.04
- Amount Modifier Percent = (float) 0.01
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0