Knockback Circle Fire
Knockback Circle Fire
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141050877660950170 |
Combat log ID: | 800861076848640 |
FQN: | abl. |
Star Wars name: | Knockback Circle Fire |
Other languages: | Rückstoß-Feuerkreis Recul de cercle de feu |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Target overrides: - [target override] AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 10
- Sort Type = Closest
- Radius = 10m
Global ID: 16141095843705474152 FQN: abl. world_ design. flashpoint. env. explosions. knockback_ circle_ fire/0/1 - [target override] AoE Sphere
- 1
- When effect is applied
Only when the following conditions are met:
- If CASTER is positioned 0.1m to 10m to center of TARGET
Perform the following actions:
- Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1.5, 55° pitch, 0° yaw
- Add effect #2 to TARGET from TARGET
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141099142240366977 FQN: abl. world_ design. flashpoint. env. explosions. knockback_ circle_ fire/0/2 - 1
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET is not a player
- If toughness of TARGET is ≤ Standard
Perform the following actions:
- Instantly kill the TARGET
- Play appearance epp.
world_design. flashpoint. env. explosions. fire_burn
- 2
- When effect is applied
Only when the following conditions are met:
- If TARGET is a player
Perform the following actions:
- Damage
- Damage Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 2
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0