Lethal Strike
Lethal Strike
Attributes
| Type: | active |
| Activation time: | 1.5s cast |
| Target type: | Attackable |
| AI type: | Attack |
Metadata
| Contained since: | Patch 7.6.0 |
| Global ID: | 16141160115874882421 |
| Combat log ID: | 4826160261234688 |
| FQN: | abl. |
| Star Wars name: | Lethal Strike |
| Other languages: | Todbringender Schlag Frappe fatale |
| Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [1s]
Effect #1Slot: Debuff Duration: 1s On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.operation. ilum_ lair. boss. fleshdroid. disable_ basic abl. operation. ilum_ lair. boss. fleshdroid. no_ casts Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s
Global ID: 16141166839036186203 FQN: abl. operation. ilum_ lair. boss. fleshdroid. lethal_ strike/27/1 - Set Duration
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ not_ reflectable Conditions: - Can only be called by other effects
Global ID: 16141167938547814310 FQN: abl. operation. ilum_ lair. boss. fleshdroid. lethal_ strike/27/2 - 1
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET has an effect with the tag tag.abl.operation.ilum_lair.boss.fleshdroid.lethal_strike
- Is Discipline
- Negated = (bool) false
- Actor = (int) 3
- Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
- If difficulty is set to 8-man VM
- If no previous subeffect met its conditions
Perform the following actions:
- God Damage
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0.9
- Standard Health Percent Min = (float) 0.9 - Play appearance epp.
operation. , dependent on calling effectilum_lair. boss. fleshdroid. lethal_strike. lethal_strike_hit_fx - Ballistic Impulse, centered at caster, immediately knockdown, momentum = 0.25, 0.25° pitch, 0° yaw
- Add effect #3 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET has an effect with the tag tag.abl.operation.ilum_lair.boss.fleshdroid.lethal_strike
- Is Discipline
- Negated = (bool) false
- Actor = (int) 3
- Disciplines = Id(16140961522263609155, dis.mercenary.bodyguard, dis.commando.combat_medic, dis.scoundrel.sawbones, dis.operative.medic, dis.sorcerer.corruption, dis.sage.seer)
- If difficulty is set to 8-man VM
- If no previous subeffect met its conditions
Perform the following actions:
- God Damage
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0.9
- Standard Health Percent Min = (float) 0.9 - Play appearance epp.
operation. , dependent on calling effectilum_lair. boss. fleshdroid. lethal_strike. lethal_strike_hit_fx - Ballistic Impulse, centered at caster, immediately knockdown, momentum = 0.25, 0.25° pitch, 0° yaw
- Add effect #4 to TARGET from CASTER
- 3
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET has an effect with the tag tag.abl.operation.ilum_lair.boss.fleshdroid.lethal_strike
- If difficulty is set to 8-man VM
- If no previous subeffect met its conditions
Perform the following actions:
- God Damage
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0.9
- Standard Health Percent Min = (float) 0.9 - Play appearance epp.
operation. , dependent on calling effectilum_lair. boss. fleshdroid. lethal_strike. lethal_strike_hit_fx - Ballistic Impulse, centered at caster, immediately knockdown, momentum = 0.25, 0.25° pitch, 0° yaw
- Add effect #5 to TARGET from CASTER
- 4
- When effect is applied
Only when the following conditions are met:
- <
- Is Discipline
- Negated = (bool) false
- Actor = (int) 3
- Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
- If no previous subeffect met its conditions
- Is Discipline
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.9
- Standard Health Percent Min = (float) 0.9
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Play appearance epp.
operation. , dependent on calling effectilum_lair. boss. fleshdroid. lethal_strike. lethal_strike_hit_fx - Ballistic Impulse, centered at caster, immediately knockdown, momentum = 0.25, 0.25° pitch, 0° yaw
- Add effect #3 to TARGET from CASTER
- 5
- When effect is applied
Only when the following conditions are met:
- <
- Is Discipline
- Negated = (bool) false
- Actor = (int) 3
- Disciplines = Id(16140961522263609155, dis.mercenary.bodyguard, dis.commando.combat_medic, dis.scoundrel.sawbones, dis.operative.medic, dis.sorcerer.corruption, dis.sage.seer)
- If no previous subeffect met its conditions
- Is Discipline
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.9
- Standard Health Percent Min = (float) 0.9
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Play appearance epp.
operation. , dependent on calling effectilum_lair. boss. fleshdroid. lethal_strike. lethal_strike_hit_fx - Ballistic Impulse, centered at caster, immediately knockdown, momentum = 0.25, 0.25° pitch, 0° yaw
- Add effect #4 to TARGET from CASTER
- 6
- When effect is applied
Only when the following conditions are met:
- If no previous subeffect met its conditions
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.9
- Standard Health Percent Min = (float) 0.9
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Play appearance epp.
operation. , dependent on calling effectilum_lair. boss. fleshdroid. lethal_strike. lethal_strike_hit_fx - Ballistic Impulse, centered at caster, immediately knockdown, momentum = 0.25, 0.25° pitch, 0° yaw
- Add effect #5 to TARGET from CASTER
- [50s]
Softened Up
The Propagator Core's Lethal Strike has softened you up. You are taking increased damage from Lethal Strikes!Slot: Debuff Duration: 50s On death: Effect is removed Initial stacks: 1 Max stacks: 99 # occurrences: 1 Tags: tag. abl. operation. ilum_ lair. boss. fleshdroid. lethal_ strike Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 50s
- Max Duration = (time) 50s - Set Scales with Charges
- Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. operation. ilum_ lair. boss. fleshdroid. lethal_ strike
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141169038059500017 Combat log ID: 4826160261234949 FQN: abl. operation. ilum_ lair. boss. fleshdroid. lethal_ strike/27/3 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify meta stat Damage Received Modifier (Percentage) for ability
Lethal Strike, increase by 2.5Lethal Strike
FQN: abl.operation.ilum_lair.boss.fleshdroid.lethal_strike
- [60s]
Softened Up
The Propagator Core's Lethal Strike has softened you up. You are giving reduced healing!Slot: Debuff Duration: 60s On death: Effect is removed Tick rate: 3s (20 ticks) Initial stacks: 1 Max stacks: 99 # occurrences: 1 Tags: tag. abl. operation. ilum_ lair. boss. fleshdroid. lethal_ strike Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 60s
- Max Duration = (time) 60s - Set Scales with Charges
- Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. operation. ilum_ lair. boss. fleshdroid. lethal_ strike
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141161341478045140 Combat log ID: 4826160261234960 FQN: abl. operation. ilum_ lair. boss. fleshdroid. lethal_ strike/27/4 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify stat Healing Done Modifier (Percentage), increase by -0.75
- 2
- When effect is applied
- When effect ticks
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectilum_lair. boss. fleshdroid. lethal_strike. not_a_tank
- 3
- When effect is applied
- When effect is refreshed
Only when the following conditions are met:
- <
- If TARGET is a player
- If difficulty is set to Master Mode
- If difficulty is set to 8-man VM
Perform the following actions:
- Add effect #7 to TARGET from CASTER
- [60s]
Softened Up
The Propagator Core's Lethal Strike has softened you up. You are dealing reduced damage!Slot: Debuff Duration: 60s On death: Effect is removed Tick rate: 3s (20 ticks) Initial stacks: 1 Max stacks: 99 # occurrences: 1 Tags: tag. abl. operation. ilum_ lair. boss. fleshdroid. lethal_ strike Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 60s
- Max Duration = (time) 60s - Set Scales with Charges
- Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. operation. ilum_ lair. boss. fleshdroid. lethal_ strike
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141162440989673255 Combat log ID: 4826160261234963 FQN: abl. operation. ilum_ lair. boss. fleshdroid. lethal_ strike/27/5 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify stat Damage Done Modifier (Percentage), increase by -0.75
- 2
- When effect is applied
- When effect ticks
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectilum_lair. boss. fleshdroid. lethal_strike. not_a_tank
- 3
- When effect is applied
- When effect is refreshed
Only when the following conditions are met:
- <
- If TARGET is a player
- If difficulty is set to Master Mode
- If difficulty is set to 8-man VM
Perform the following actions:
- Add effect #7 to TARGET from CASTER
- [hidden] [3s]
Effect #6Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 0 Tags: tag. abl. operation. ilum_ lair. boss. fleshdroid. no_ casts Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s
Conditions: - Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16141163540501301618 FQN: abl. operation. ilum_ lair. boss. fleshdroid. lethal_ strike/27/6 - Set Duration
- [hidden] [0s] [not displayed]
Effect #7Slot: Debuff Duration: instant # occurrences: 0 Initializers: - Set Ground Target at Target Position
Conditions: - Can only be called by other effects
Global ID: 16141164640012929725 FQN: abl. operation. ilum_ lair. boss. fleshdroid. lethal_ strike/27/7 - 1
- When effect is applied
Perform the following actions:
- Execute ability [acidic_pool_generator_big] from CASTER to TARGET
[acidic_pool_generator_big]
FQN: abl.operation.ilum_lair.boss.fleshdroid.acidic_pool_generator_big
- [hidden] [2s]
Effect #8Slot: Debuff Duration: 2s On death: Effect is removed # occurrences: 0 Tags: tag. abl. operation. ilum_ lair. boss. fleshdroid. no_ casts Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2s
- Max Duration = (time) 2s
Conditions: - Can only be called by other effects
Global ID: 16141156943431540384 FQN: abl. operation. ilum_ lair. boss. fleshdroid. lethal_ strike/27/8 - Set Duration