1. Abilities
  2. operation
  3. ilum_lair
  4. boss
  5. fleshdroid
  6. lethal_strike

Lethal Strike

assassinate

Lethal Strike

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
assassinate
Lethal Strike
2
assassinate
Lethal Strike
3
99
armorpiercingclipSoftened Up – The Propagator Core's Lethal Strike has softened you up. You are taking increased damage from Lethal Strikes!
4
99
armorpiercingclipSoftened Up – The Propagator Core's Lethal Strike has softened you up. You are giving reduced healing!
5
99
armorpiercingclipSoftened Up – The Propagator Core's Lethal Strike has softened you up. You are dealing reduced damage!
6
assassinate
Lethal Strike
7
assassinate
Lethal Strike
8
assassinate
Lethal Strike
  • [hidden] [1s]
    assassinateEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Teleport To Target
    • Play appearance epp.operation.ilum_lair.boss.fleshdroid.lethal_strike.lethal_strike_cast, dependent on calling effect
    • Add effect #6 to TARGET from CASTER
    • Add effect #8 to TARGET from CASTER
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    assassinateEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​operation.​ilum_lair.​boss.​fleshdroid.​lethal_strike
        AND
        • Is Discipline
          - Negated = (bool) false
          - Actor = (int) 3
          - Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
        AND
        • If difficulty is set to 8-man VM
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0.9
      - Standard Health Percent Min = (float) 0.9
    • Play appearance epp.operation.ilum_lair.boss.fleshdroid.lethal_strike.lethal_strike_hit_fx, dependent on calling effect
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 0.25, 0.25° pitch, 0° yaw
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​operation.​ilum_lair.​boss.​fleshdroid.​lethal_strike
        AND
        • Is Discipline
          - Negated = (bool) false
          - Actor = (int) 3
          - Disciplines = Id(16140961522263609155, dis.mercenary.bodyguard, dis.commando.combat_medic, dis.scoundrel.sawbones, dis.operative.medic, dis.sorcerer.corruption, dis.sage.seer)
        AND
        • If difficulty is set to 8-man VM
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0.9
      - Standard Health Percent Min = (float) 0.9
    • Play appearance epp.operation.ilum_lair.boss.fleshdroid.lethal_strike.lethal_strike_hit_fx, dependent on calling effect
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 0.25, 0.25° pitch, 0° yaw
    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​operation.​ilum_lair.​boss.​fleshdroid.​lethal_strike
        AND
        • If difficulty is set to 8-man VM
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0.9
      - Standard Health Percent Min = (float) 0.9
    • Play appearance epp.operation.ilum_lair.boss.fleshdroid.lethal_strike.lethal_strike_hit_fx, dependent on calling effect
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 0.25, 0.25° pitch, 0° yaw
    • Add effect #5 to TARGET from CASTER
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Discipline
          - Negated = (bool) false
          - Actor = (int) 3
          - Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.9
      - Standard Health Percent Min = (float) 0.9
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.operation.ilum_lair.boss.fleshdroid.lethal_strike.lethal_strike_hit_fx, dependent on calling effect
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 0.25, 0.25° pitch, 0° yaw
    • Add effect #3 to TARGET from CASTER
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Discipline
          - Negated = (bool) false
          - Actor = (int) 3
          - Disciplines = Id(16140961522263609155, dis.mercenary.bodyguard, dis.commando.combat_medic, dis.scoundrel.sawbones, dis.operative.medic, dis.sorcerer.corruption, dis.sage.seer)
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.9
      - Standard Health Percent Min = (float) 0.9
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.operation.ilum_lair.boss.fleshdroid.lethal_strike.lethal_strike_hit_fx, dependent on calling effect
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 0.25, 0.25° pitch, 0° yaw
    • Add effect #4 to TARGET from CASTER
  • 6
    • When effect is applied

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.9
      - Standard Health Percent Min = (float) 0.9
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.operation.ilum_lair.boss.fleshdroid.lethal_strike.lethal_strike_hit_fx, dependent on calling effect
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 0.25, 0.25° pitch, 0° yaw
    • Add effect #5 to TARGET from CASTER
  • [50s]
    armorpiercingclipSoftened Up
    The Propagator Core's Lethal Strike has softened you up. You are taking increased damage from Lethal Strikes!

  • 1
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

  • [60s]
    armorpiercingclipSoftened Up
    The Propagator Core's Lethal Strike has softened you up. You are giving reduced healing!


  • 1
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

  • 2
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.operation.ilum_lair.boss.fleshdroid.lethal_strike.not_a_tank, dependent on calling effect
  • 3
    • When effect is applied
    • When effect is refreshed

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If difficulty is set to Master Mode
        AND
        • If difficulty is set to 8-man VM
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [60s]
    armorpiercingclipSoftened Up
    The Propagator Core's Lethal Strike has softened you up. You are dealing reduced damage!

  • 1
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

  • 2
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.operation.ilum_lair.boss.fleshdroid.lethal_strike.not_a_tank, dependent on calling effect
  • 3
    • When effect is applied
    • When effect is refreshed

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If difficulty is set to Master Mode
        AND
        • If difficulty is set to 8-man VM
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [hidden] [3s]
    assassinateEffect #6

  • [hidden] [2s]
    assassinateEffect #8