1. Abilities
  2. dynamic_events
  3. coruscant
  4. jedi_temple
  5. jedi_temple_boss
  6. possessed_jedi_master
  7. force_lightning_bolt

Lightning Bolt

electrocute

Lightning Bolt

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
electrocute
Lightning Bolt
2
electrocute
Lightning Bolt
  • [hidden] [0.75s]
    electrocuteEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Immobilize and prevent rotation
    • Play appearance epp.dynamic_events.coruscant.jedi_temple.jedi_temple_boss.possessed_jedi_master.force_lightning_bolt.force_lightning_bolt_cast_anim, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect expires

    Perform the following actions:

    • Play appearance epp.dynamic_events.coruscant.jedi_temple.jedi_temple_boss.possessed_jedi_master.force_lightning_bolt.force_lightning_bolt_hit_fx, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.25
      - Standard Health Percent Min = (float) 0.25
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 0.1, 0° pitch, 0° yaw
  • [hidden] [1s]
    electrocuteEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation