1. Pouvoirs
  2. dynamic_events
  3. coruscant
  4. jedi_temple
  5. jedi_temple_boss
  6. possessed_jedi_master
  7. force_lightning_bolt

Éclair de foudre

electrocute

Éclair de foudre

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
electrocute
Éclair de foudre
2
electrocute
Éclair de foudre
  • [hidden] [0.75s]
    electrocuteEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Immobilize and prevent rotation
    • Play appearance epp.dynamic_events.coruscant.jedi_temple.jedi_temple_boss.possessed_jedi_master.force_lightning_bolt.force_lightning_bolt_cast_anim, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect expires

    Perform the following actions:

    • Play appearance epp.dynamic_events.coruscant.jedi_temple.jedi_temple_boss.possessed_jedi_master.force_lightning_bolt.force_lightning_bolt_hit_fx, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,25
      - Standard Health Percent Min = (float) 0,25
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 0,1, 0° pitch, 0° yaw
  • [hidden] [1s]
    electrocuteEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation