1. Abilities
  2. exp
  3. seasons
  4. 01
  5. ep_08
  6. lightning_storm

Lightning Storm

abl_si_as_audacity

Lightning Storm

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_si_as_audacity
Lightning Storm
2
abl_si_as_audacity
Lightning Storm
3
immobilized
Lightning Storm
4
3
cbt_st_vulnerableCharged – You are charged. Additional hits will cause you to be knocked down.
5
abl_si_as_audacity
Lightning Storm
6
cbt_st_vulnerable
Lightning Storm
7
3
chainlightningBacklash – Arcann's lightning attacks are feeding back into him, building a feedback loop that could disrupt his concentration.
8
shockedBacklash Overload – Arcann has absorbed too much of his own powerful energies during the fight and is temporarily stunned and his defenses are weakened.
  • [hidden] [does not expire]
    abl_si_as_audacityEffect #1

  • 1
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 15m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.depredating_volts.channel_end, dependent on calling effect
    • Dispel all effects from tags tag.​abl.​exp.​seasons.​01.​ep_08.​lightning_storm_casting, tag.​abl.​exp.​seasons.​01.​ep_08.​lightning_storm_snare
  • [hidden] [0s]
    abl_si_as_audacityEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.01.ep_08.lightning_storm_target, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) true
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 5
      - Travel Time = (time) 1.6s
  • 2
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 3m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 3m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is not an enemy
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [hidden] [9s]
    immobilizedEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [4s]
    cbt_st_vulnerableCharged
    You are charged. Additional hits will cause you to be knocked down.

  • 1
    • When effect is refreshed

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #6 to TARGET from CASTER
  • [hidden] [2s]
    abl_si_as_audacityEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.01.ep_08.lightning_storm_ground_target
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [1s]
    cbt_st_vulnerableEffect #6

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has at least 3 effects with the tag tag.​abl.​generic.​tag_a
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Ballistic Impulse, centered at target, eventually knockdown, momentum = 0, 0° pitch, 0° yaw
    • Stun the TARGET
    • Dispel all effects from tags tag.​abl.​generic.​tag_a
  • [5s]
    chainlightningBacklash
    Arcann's lightning attacks are feeding back into him, building a feedback loop that could disrupt his concentration.

  • 1
    • When effect is refreshed

    Only when the following conditions are met:

      • If stacks of this effect = 3

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [15s]
    shockedBacklash Overload
    Arcann has absorbed too much of his own powerful energies during the fight and is temporarily stunned and his defenses are weakened.

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​generic.​tag_b
    • Stun the TARGET
    • Play appearance epp.exp.seasons.01.ep_08.arcann_stun, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Execute hydra hook Reapply Defense