Logistics Enforcement Laser
Logistics Enforcement Laser
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 5.0.0 |
Global ID: | 16140958178831042099 |
Combat log ID: | 3952830201200640 |
FQN: | abl. |
Star Wars name: | Logistics Enforcement Laser |
Other languages: | Logistik-Vollstreckungslaser Laser d'application logistique |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [1.5s]
Effect #1Slot: Debuff Duration: 1.5s On death: Effect is removed Tick rate: 0.75s (2 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1.5s
- Max Duration = (time) 1.5s
Global ID: 16141144387942644162 FQN: abl. exp. seasons. 02_ uprisings. portn. enc_ 2. hand_ cannon_ flurry/13/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectmanaan. boss. bonus. foreman_cast_instant
- 2
- When effect ticks
Only when the following conditions are met:
- If difficulty is set to 8-man SM
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.08
- Standard Health Percent Min = (float) 0.06
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Melee
- 3
- When effect ticks
Only when the following conditions are met:
- If difficulty is set to 8-man VM
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.08
- Standard Health Percent Min = (float) 0.06
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0.2
- Health Steal Percentage = (float) 0
- Slots = Primary Melee