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Mangled Spirit

creepingterror

Mangled Spirit

Attributes

Conditions

Metadata

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Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
5
creepingterrorMangled Spirit – Taking damage and becoming progressively slower. Transfers to allies brave enough to approach. Unstable spirit realm energy may disrupt protective barriers.
2
creepingterror
Mangled Spirit
3
creepingterror
Mangled Spirit
  • [does not expire]
    creepingterrorMangled Spirit
    Taking damage and becoming progressively slower. Transfers to allies brave enough to approach. Unstable spirit realm energy may disrupt protective barriers.

  • 1
    • When effect ticks

    Only when the following conditions are met:

      • Has Effect At Max Charges
        - Negated = (bool) true
        - Actor = (int) 3
        - Ability Spec = 0
        - From Actor = NONE
        - Tags: 3683475959133551396

    Perform the following actions:

  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.15
      - Standard Health Percent Min = (float) 0.15
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Tags: 3683475959133551396
    • Play appearance epp.qtr.1x4.raid.asation.trash.ruins.ranged_heavy.void_shot_dot_tick, dependent on calling effect
  • 3
    • When effect ticks the 1st time

    Perform the following actions:

    • Set movement speed to 80%
  • 4
    • When effect ticks the 2nd time

    Perform the following actions:

    • Set movement speed to 60%
  • 5
    • When effect ticks the 3rd time

    Perform the following actions:

    • Set movement speed to 40%
  • 6
    • When effect ticks the 4th time

    Perform the following actions:

    • Set movement speed to 20%
  • 7
    • When effect ticks the 10th time

    Perform the following actions:

    • Set movement speed to 5%
  • 8
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 3m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        AND
        • If TARGET is different from CASTER
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 9
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 3m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 10
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.oricon.palace.boss.bestia.tank_swap_debuff.looping_debuff, dependent on calling effect