1. Abilities
  2. exp
  3. 02
  4. yavin_4
  5. mob
  6. massassi
  7. spear_throw

Massassi Spear

treek_klektuhkuh_thleek

Massassi Spear

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
treek_klektuhkuh_thleek
Massassi Spear
2
stunnedStunned – Unable to act.
3
snipe
Massassi Spear
  • [hidden] [0s]
    treek_klektuhkuh_thleekEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If toughness of CASTER is ≥ Strong
        AND
        • If a random chance of 33% is met
        >

    Perform the following actions:

    • Play appearance epp.npc.creature.wampa.spear.throw, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 3
      - Flurry Blows Max = (int) 3
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.235
      - Standard Health Percent Min = (float) 0.19
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2.5
      - Travel Time = (time) 0s
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If previous subeffect did not meet all conditions
        AND
        • If toughness of CASTER is ≥ Strong
        >

    Perform the following actions:

    • Play appearance epp.npc.creature.wampa.spear.throw, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 3
      - Flurry Blows Max = (int) 3
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.235
      - Standard Health Percent Min = (float) 0.19
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If toughness of CASTER is ≤ Standard

    Perform the following actions:

    • Play appearance epp.npc.creature.wampa.spear.throw, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 3
      - Flurry Blows Max = (int) 3
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.235
      - Standard Health Percent Min = (float) 0.19
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • 4
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [4s]
    stunnedStunned
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 3, 20° pitch, 0° yaw
  • [hidden] [3s]
    snipeEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation